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  1. #11
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Krausus View Post
    Doh my bad thought he was BG, but have you tested champions vs hart much?
    Tested Champion's +2 (140 base dmg) vs Hart +1 (140 base dmg). With a difference of 8 atk, there was no observable difference.

    As for other traits, I load up on: Axemanship, Bowmanship, Transcendence, and Seasoned Veteran (for Second Wind/Blindside). Will to Power II + Fleet of Foot + Prime Conditioning. 23/24 points~
    (0)

  2. #12
    Player
    Epiphany808's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    11
    Character
    Vera Sans
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Great guide! Real helpful to my noobness! I was just wondering why you don't suggest Comrade in arms ? I don't do any endgame at all so i have no insight into any of it, I just thought the boosted tp gain for the rest of the party would help damage output.
    (0)

  3. #13
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    From the perspective of someone doing Ifrit and strongholds, Comrade in Arms II is unfortunately a waste of a cooldown. Mobs either die too quickly (strongholds) or force you to value every single action (Ifrit). The TP gains from Comrade in Arms, to me, are not enough to justify the animation lock or the slot cost. It might be worth using if you assign the LNC in your party with the lowest DPS to maintain CiA uptime, which I hadn't thought of before you mentioned it, so thanks~
    (1)

  4. #14
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    This is one of my favourite points about Lancer, it's good solid dps, but the TP monster within leaves some nice options available for future development. (I must admit... I was totally a SAM back in the day, so anything SAM/TP whore-related is right up my alley.)
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  5. #15
    Player
    Epiphany808's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    11
    Character
    Vera Sans
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    From the perspective of someone doing Ifrit and strongholds, Comrade in Arms II is unfortunately a waste of a cooldown. Mobs either die too quickly (strongholds) or force you to value every single action (Ifrit). The TP gains from Comrade in Arms, to me, are not enough to justify the animation lock or the slot cost. It might be worth using if you assign the LNC in your party with the lowest DPS to maintain CiA uptime, which I hadn't thought of before you mentioned it, so thanks~
    Yah i was just wondering since I don't get the chance to do any endgame, thanks for the info ^.^v
    (0)

  6. #16
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Has anyone found Sipahi Gloves, Mercenary's Mitts, Mercenary's Slops, and can identify whether they are untradable (non-meldable) or tradable (meldable)?
    (0)

  7. #17
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    May not be worth mentioning for those who already do it. However for other archer converts it is important to note that, unlike Archer, buffs for melee classes can go on well before you Weapon skill. Ideally they should always be on cooldown. I find the biggest difference between people parsing ~20 and ~25+ using NQ Hart Guisarme is a few more buffed weapon skills.

    Also even at 2999 TP you will be nearly 100 damage under your maximum I find so I always wait for a full 3k TP.

    Though maybe not "required" Line of Fire in Strongholds is just fun when bowling with Doomspike II.
    (0)
    Last edited by Murugan; 10-19-2011 at 05:40 PM.

  8. #18
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Damn you Carraway!

    I was about to start writing my guide today...
    But no point anymore i guess. Just did my testing yesterday..

    Pretty much got same results as you.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by carraway View Post
    Has anyone found Sipahi Gloves, Mercenary's Mitts, Mercenary's Slops, and can identify whether they are untradable (non-meldable) or tradable (meldable)?
    I can confirm that Sipahi Gloves are unique/untradable
    (0)

  10. #20
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by carraway View Post
    Has anyone found Sipahi Gloves, Mercenary's Mitts, Mercenary's Slops, and can identify whether they are untradable (non-meldable) or tradable (meldable)?
    Sipahi Gloves – U'Ghamaro Copper Coffer
    Mercenary's Mitts – Natalan Silver Coffer
    Mercenary's Slops – U'Ghamaro Gold Coffer

    Sorry can not verify if tradable im assuming by Meatdawgs post that all gloves are untradable and I assume the slops are untradable since they are a gold coffer item
    (0)

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