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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90

    How2LNC the Carraway Way

    http://bluegarter.guildwork.com/wiki...e-carraway-way

    Please feel free to use this thread to discuss my guide, including comments, feedback, criticisms, additions, etc. I'll work on getting some screenshots from people to pretty it up, as right now it's mostly a wall-of-text.
    (7)

  2. #2
    Player
    Adamar's Avatar
    Join Date
    Oct 2011
    Location
    Limsa-Lominsa
    Posts
    16
    Character
    Ada Rusheart
    World
    Hyperion
    Main Class
    Marauder Lv 50
    "What we do know is that, at level 50, accuracy against mobs within 10-15 levels is very close to 100%."

    Does something change a lot in 8 levels?

    I feel like I miss a lot at level 42 (usually on mobs a couple levels higher), and I'm wearing accuracy rings.

    Well, at least I now know what 'subjobs' I need to level; fucking everything!
    (0)

  3. #3
    Player
    Warloc79's Avatar
    Join Date
    Mar 2011
    Location
    Ul dah
    Posts
    19
    Character
    Warloc Daigon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    ty man for the Information. Helps me out alot
    (0)
    [url=http://www.enjin.com]

  4. #4
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Adamar View Post
    "What we do know is that, at level 50, accuracy against mobs within 10-15 levels is very close to 100%."

    Does something change a lot in 8 levels?

    I feel like I miss a lot at level 42 (usually on mobs a couple levels higher), and I'm wearing accuracy rings.

    Well, at least I now know what 'subjobs' I need to level; fucking everything!
    Yeah, over the course of hundreds of parses on Ifrit, accuracy for LNCs is basically 100% with a very rare miss thrown in occasionally. We haven't parsed stronghold parties as thoroughly but observation shows the same accuracy rate.
    (0)

  5. #5
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Couple curiosities on my belhalf:

    I noticed you listed Penance & the Peisteskin Hunting Belt, clearly Penance with it's +2 STR is the DD route, I'm just wondering if you find Peisteskin with some extra HP materia is any more beneficial, or provides anything worth choosing it over Penance at the moment. Since it's easier to dodge damage output from Ifrit, I would assume Penance may be top choice?

    Why no mention of enmity reduction abilities? I know depending on tank, situation, etc. that they may not always be required, but I've found things like Chameleon are good for those "oh shit!" moments.

    Edit:
    As always, thanks for the guides Carraway, having someone put effort to place a solid set of information in one spot is always nice. Especially since I am far too lazy and inconsiderate to do so. lol
    (1)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I do have a question about weapons, you are rating hart Guisarme above a champions lance in almost all occasions, with champions having 23 attack on it without materia why is this? I assumed the 23 attack outweighs the the damage increase on the Guisarme. Has there been much testing or is it just assumed that the damage outweighs the attack so much i mean hart has what 2 more damage then champions but champions has what 15 more attack (sorry if my numbers are off dont have access to Hart stats from work)

    also one of your fellow members posted this:

    Zdenka wrote:
    Ok, sorry peng for late posts but I can't post at work and we were into Ifrit so...

    Last night I did these swaps:

    +27 STR
    +50 Crit Attack
    -4 Attack

    We started right away so I couldn't get a 2nd spear to test lots lower attack power but here's my notes:

    -Crit Attack is NOT bonus damage to criticals. It is Critical Attack RATE... the materia is misleading... so there goes my idea of reaching 1100 Doomspikes because it was banking on that, oh well.

    -4 attack lower (maybe 5 if I lost one off food) DID lower my top end Doomspikes by around 10. I no longer did upper 860s/lower 870s but mostly upper 850s/lower860s (862 high compared to 874 before) This is in line with my 1 attack = 2 damage on top end WS.

    -27 STR did NOT increase top end damage, my theory about it I'll type after this. Most likely it increases bottom end damage (average damage) heres my screenshot of last night: http://img210.imageshack.us/img210/9...1010080221.png

    As you see, me stacking on STR gave me a very high low doomspike end, and a very good average.

    Theory about STR/ATK:

    Attack raises top end spectrum, and STR raises bottom end of the spectrum.

    Example, lets say the game RNG's every hit 1-10 at the start, if you averaged out 10 hits you would do 50 damage (10+9+8...)

    Adding some STR would change the range to 3-10, with 10 hits you would average 58 damage, but your highest hit will still be 10.

    Now lets do attack, lets say adding attack would change it to 1-12, and averaging the 10 hits would be maybe 55-60, and it will let you see a higher # (12) but you still will get the very small numbers.

    Theoretically you could add enough STR to this to make the range 10-10, but I doubt they made that possible so its most likely they are on a curve. The more STR you add, the less valuable it becomes (lower rate as you progress) but as you add more attack it fixes the curve making STR more valuable again.

    This also means that attack then raises BOTH the top and bottom ends. By raising the top and fixing the curve, your current STR becomes more valuable thus raising the bottom along with it.

    This means Attack > STR but at some point STR > ATK. This makes it so neither is better all the time, but typically Attack should edge out STR.

    Thats my theory of what I've seen so far, and obviously this is a very crude example in an attempt to explain it though maybe it will help you come up with a more correct version at some point in time and it only explains the relationship between str and atk ignoring all other factors.

    Knowledge is power!
    makes a lot of sense to me so based on this I feel strength materia is not the way to go, what are your thoughts?
    (0)

  7. #7
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I've found that Out of Sight is more than enough, and we've even begun to replace Out of Sight with another affinity trait when we do Ifrit.

    Zdenka is not one of my linkshell's members, and I don't think his findings are conclusive to the point where I can recommend STR over ATK or ATK over STR.

    For DPS, Penance is still the strongest choice, but a Peisteskin Hunting Belt with +70 HP is a nice little bonus for those who, for whatever reason, want the extra HP.
    (0)

  8. #8
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Some pretty good findings here. Thanks for all the work. Looks like there are a few traits I still need to pick up.
    (0)


  9. #9
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by carraway View Post
    I've found that Out of Sight is more than enough, and we've even begun to replace Out of Sight with another affinity trait when we do Ifrit.

    Zdenka is not one of my linkshell's members, and I don't think his findings are conclusive to the point where I can recommend STR over ATK or ATK over STR.

    For DPS, Penance is still the strongest choice, but a Peisteskin Hunting Belt with +70 HP is a nice little bonus for those who, for whatever reason, want the extra HP.
    Doh my bad thought he was BG, but have you tested champions vs hart much?
    (0)

  10. #10
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by carraway View Post
    I've found that Out of Sight is more than enough, and we've even begun to replace Out of Sight with another affinity trait when we do Ifrit.

    Zdenka is not one of my linkshell's members, and I don't think his findings are conclusive to the point where I can recommend STR over ATK or ATK over STR.

    For DPS, Penance is still the strongest choice, but a Peisteskin Hunting Belt with +70 HP is a nice little bonus for those who, for whatever reason, want the extra HP.
    Good to know, what affinity is getting chosen over Out of Sight? I assume the stat conversion traits?
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

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