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  1. #21
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    If you're worried about using Infuriate on the pull, don't be! It has a pretty short cooldown and if you are MT, using Infuriate for an Unchained pull is worth more to get the enmity lead than having burst later in the opener. That later burst is better for off tanking in Deliverance actually.

    Squinting at all you people advocating an Overpower pull. If you have to grab a group of mobs quick that you didn't anticipate, sure, but as a pull? Worse, on single targets? Side eyeing that really hard.
    (1)

  2. #22
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kuwagami View Post
    I'm confused here. Is it better because it does some extra enmity ?

    In that case it just isn't necessary at all. The extra enmity doesn't matter one bit if you go the SE > BB opener like you should.

    And the extra range of tomahawk ensures a better positioning and a smoother CD usage in my own (humble) experience over the past 2 years and half
    Pretty much this, I can understand where people are coming from when they say Overpower is better but WAR doesn't need the extra emnity at all. Tomahawk offers better positioning and slightly better CD usage and if we go into details we can even mention that Tomahawk does have more potency and cost 10 TP less.... but not that it's relevant at all.

    Quote Originally Posted by whiskeybravo View Post
    I could see where having slightly more enmity for picking up an add would come in handy (bastard t13 adds come to mind, tho prepped SS or BB is better for aggro), along with the faster animation they updated a while ago, it probably pulls faster than a tomahawk would in that case, tho I'm just guessing based on memory atm.
    There will always be situation when pulling with Overpower is better, nothing is ever set in stone. It just seems a bit... needless against a single target (boss).
    (0)

  3. #23
    Player
    RojGardoth's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Roj Gardoth
    World
    Jenova
    Main Class
    Black Mage Lv 70
    Well, since the thread is officially HJ/OT and no one commented on the thread title reference...here ya go! Enjoy! Remember: spandex can never be too tight

    https://www.youtube.com/watch?v=xx86CxKYtg0
    (1)

  4. #24
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I wanted to comment on how I use it, but I'd rather keep it to myself.
    (1)

  5. #25
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Honestly it used to be really good. However with the new stance for Warrior I think its kind of a waste. Switch Stance+Use those stacks for Fel-Cleave and switch back after.

    Its not nessessarily a "bad" skill, its just it can be better spent elsewhere.

    You can also:

    Inner Beast
    Switch to Deliverance (You still have 6 seconds the protection of a tank stance!)
    Use your skills and smash them with another Fel Cleave,
    Switch back to Defiance.

    Much better use of the skill then Unchained.

    Its a good skill, but with the introduction of Deliverance its use is .. well bad.
    (1)
    Last edited by Nektulos-Tuor; 01-27-2016 at 11:34 AM.

  6. #26
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    The animation already wastes 2 seconds.. Vengeance is better.
    (0)

  7. #27
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    As I don't know the exact threat amount for each ability, and just blindly listened to people when they said overpower>tomahawk on single target pulls because it's "more threat," can someone enlighten me? Both abilities list "increased enmity" as their bonus effect, and tomahawk is 10 damage potency more as the tooltips say.
    (0)

  8. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tsilyi View Post
    As I don't know the exact threat amount for each ability, and just blindly listened to people when they said overpower>tomahawk on single target pulls because it's "more threat," can someone enlighten me? Both abilities list "increased enmity" as their bonus effect, and tomahawk is 10 damage potency more as the tooltips say.
    I'm not sure how people figured out the exact threat modifier, I haven't really see anything in game one way or the other. For a long time I think the common belief was Overpower/Skull Sunder/Storm's Eye/Tomahawk being a 3x threat modifier and BB having a 5x multiplier, and approx a 2x multiplier for tank stance. Of course the devs have made a lot of adjustments, but this is "rule of thumb" I've always used. How anybody get's more specific multipliers (or even the original ones) I'm not clear on.
    (0)
    Last edited by whiskeybravo; 01-28-2016 at 02:26 AM.

  9. #29
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Honestly it used to be really good. However with the new stance for Warrior I think its kind of a waste.
    The skill itself didn't change, it's still a good skill, the problem is mainly that there isn't a huge need to be in Defiance at the moment. Hopefully with the damage adjustments and what not the new raids will force us to tank in defiance more and Unchained will creep back up as viable damage cd.
    (0)

  10. #30
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whiskeybravo View Post
    The skill itself didn't change, it's still a good skill, the problem is mainly that there isn't a huge need to be in Defiance at the moment. Hopefully with the damage adjustments and what not the new raids will force us to tank in defiance more and Unchained will creep back up as viable damage cd.
    But you waste what could be damage for something that isn't damage. If Unchained also added 50 potency to each attack for example it WOULD be worth it. However right now your just spending your stacks for something that doesn't do damage.

    You can use your attack instead, do damage and become a tank for 6 seconds, instantly switch to deliverance and do tons of damage and switch back to defiance instead.

    Just doing that and not doing anything else nets you more damage.
    (0)

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