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  1. #1
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    The animation already wastes 2 seconds.. Vengeance is better.
    (0)

  2. #2
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    As I don't know the exact threat amount for each ability, and just blindly listened to people when they said overpower>tomahawk on single target pulls because it's "more threat," can someone enlighten me? Both abilities list "increased enmity" as their bonus effect, and tomahawk is 10 damage potency more as the tooltips say.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tsilyi View Post
    As I don't know the exact threat amount for each ability, and just blindly listened to people when they said overpower>tomahawk on single target pulls because it's "more threat," can someone enlighten me? Both abilities list "increased enmity" as their bonus effect, and tomahawk is 10 damage potency more as the tooltips say.
    I'm not sure how people figured out the exact threat modifier, I haven't really see anything in game one way or the other. For a long time I think the common belief was Overpower/Skull Sunder/Storm's Eye/Tomahawk being a 3x threat modifier and BB having a 5x multiplier, and approx a 2x multiplier for tank stance. Of course the devs have made a lot of adjustments, but this is "rule of thumb" I've always used. How anybody get's more specific multipliers (or even the original ones) I'm not clear on.
    (0)
    Last edited by whiskeybravo; 01-28-2016 at 02:26 AM.

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Nektulos-Tuor View Post
    But you waste what could be damage for something that isn't damage. If Unchained also added 50 potency to each attack for example it WOULD be worth it. However right now your just spending your stacks for something that doesn't do damage.

    You can use your attack instead, do damage and become a tank for 6 seconds, instantly switch to deliverance and do tons of damage and switch back to defiance instead.

    Just doing that and not doing anything else nets you more damage.
    Using it that way gives 10 seconds of +40% damage when unchained is 20 seconds of +33% damage. Not sure that's really more effective unless you can stay in dps stance longer.
    (0)
    Last edited by Kuwagami; 01-28-2016 at 06:38 AM.

  5. #5
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    The effective use of Unchained differentiates a skilled Warrior from one who's still learning.

    It's not all about what's going to give you max damage all the time. It's about balancing your top job as a tank with your ability to do damage.
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Syzygian View Post
    I'm curious who/what/when/where/why you thought this skill was needless or unhelpful? o.o Its a pretty self-evidently good CD.
    It was a much stronger and more useful CD in 2.X. In 3.X so far you can pretty much take it off your hot bar entirely, as no Warrior will ever be MTing a raid, progression or otherwise, and Defiance is largely neglected by the player base at large. It'd be better if they made Unchained useful again, cause it's basically as situational as Clemency.
    (0)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    as no Warrior will ever be MTing a raid, progression or otherwise
    So? Were you in Savage on release? Because no WAR was doing 100% Deliverance uptime then. You have an Oppressor to tank in A1S, double dolls and a few other groups in A2S, you spend half of the last phase of A3S tanking, and Straf Dolls in A4S. There are plenty of times for a WAR to use Defiance, especially when undergeared and learning a fight.
    (0)

  8. #8
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    If you're taking a DRK or PLD, it's better to have the WAR pull in Defiance with Unchained and then swap out to Deliverance and let the other tank take over. This allows the PLD or DRK to turn off grit or shield oath since they never have to use their enmity combos afterwards. It's a DPS increase if your concern is maximizing tank DPS and you're not taking 2 WAR.
    (0)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    In the current meta, you want to be in Deliverance as much as possible. For a lot of fights, that's basically the entire fight now. To compensate for the lack of Defiance, you need to properly use the defensive CDs that you aren't saving for an incoming tank buster. That leaves you with very few dCDs. So, while Unchained is in theory an offensive CD, I don't view it as such because that's not how it fits into this meta. It's kind of the same idea with using defensive CDs to allow you to stay in Deliverance to push DPS. Your defensive CDs essentially become offensive CDs in a way.

    I think of Unchained as Thrill of Battle + Convalescence but costs 5 stacks and doesn't heal you.

    From that point of view, it's 2 major defensive cooldowns rolled into one and considering that, it's pretty evident how strong a defensive CD it is.

    The design of Unchained is very deliberate. It's 20 seconds for a reason. If you dance to Defiance and pop Unchained after your Heavy Swing, you have 7 GCDs until you are back at 5 stacks. With a 2.4s GCD, that's ~17s. At 5 stacks, you can then IB within your Unchained window and dance back to Deliverance for ~26 seconds of buffed eHP at minimal DPS loss. That's roughly 22% uptime. That's a huge deal when you are not trying to be a complete dick to your healers.
    (1)
    Last edited by Brian_; 01-28-2016 at 07:39 PM.

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