It's not "limited to statics only". You'll just never see it fully utilized outside of endgame raiding, and that's fine. As I said, a lot of skills are sub-par or never get fully utilized outside of statics. Foe's (+ BV), Battle Litany, Trick Attack, Divine Veil, and many other skills really only start to shine when used in organized raiding, where you can coordinate their usage with other people. I don't know why this is such an issue. LD is fine as it is.
Also, all the buffs you (and others) have suggested would make LD completely broken and overpowered. It's already one of the best abilities in the game.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
They can as well make the skill animation to overlap Darkside.Kill two birds with one stone. Remove Darkside's animation completely, and add it to Walking Dead instead. That will make two groups of people happy!
Honestly, no one needs to know that you have Darkside on except for you. On the other hand it's very important for others to know that you have Walking Dead on!
No ability should require a macro to instruct players how your ability works. However, it is also a mistake to assume that healers who "don't do the research" are useless to you; they're fine for casual content, and it'd still be nice to avoid the occasional Walking Dead death in Sastasha (Hard) or whatever. By giving Walking Dead a visual indicator, it's a much better tool for instructing inexperienced healers. Once they see someone get a wierd aura and then die for no apparent reason, they're likely to ask what happened - and not make that mistake again.
My BF like it, he's mad that they removed the black flames. Lots are like him and want this, to each their own.
They should make it so when you play DRK, only you can see it and reinstate the black flames as well, since you won't bother anyone else. (isn't there an option now to remove the effect from your screen if you don't like it?)
But I'll vouch for having an alert-type animation or just a green-glow effect (zombie-mode), a sound effect, anything to help me (casual but not so bad) Hardcore and no cores
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i think it is very obvious to see. the tank is staying there with 1 HP and does not die... if a healer don't know what happened no animation (wich he will not see between all the firework and the huge boss between him and the tank) will tell him.
Last edited by Tint; 01-28-2016 at 03:25 AM.
Oh for the love of- leave darkside the hell alone! It's already tuned down to be less annoying than most other battle effects being on, including the WAR.
Last edited by Kallera; 01-28-2016 at 03:27 AM.
All the skills you just said don't require any coordination at all. They just require each player to be using an optimal opener and rotation. And Divine Veil just requires a macro or a place to use it.
Also each of those skills are just better in a team but none of them have the drawback of less coordination being death. None of those skills are even close to the same.
You're comparing apples to oranges.
When's the last time you've ever heard anyone need to let you know they're using Trick attack or littany?
Divine veil is probably the only skill that really requires any healer input to get full effect out of that you listed, however there are many ways to use it fully without 100% coordination down to the second with your healer. Unlike LD.
Living Dead requires coordination down to the second to get its full use.
@Kallera: Did you read the thread?
Last edited by Cynric; 01-28-2016 at 03:47 AM.
Yes I did. I think living dead should have a sound or an effect to go with walking dead to make it more obvious the walking dead effect is active. That said, the threat of death is always going to make the invulnerability of walking dead have questionable use in most situations....
Divine veil is probably the only skill that really requires any healer input to get full effect out of that you listed, however there are many ways to use it fully without 100% coordination down to the second with your healer. Unlike LD.
Living Dead requires coordination down to the second to get its full use.
@Kallera: Did you read the thread?
Erm... nope? Cynric already spoke on the first part so I'm gonna skip on that.It's not "limited to statics only". You'll just never see it fully utilized outside of endgame raiding, and that's fine. As I said, a lot of skills are sub-par or never get fully utilized outside of statics. Foe's (+ BV), Battle Litany, Trick Attack, Divine Veil, and many other skills really only start to shine when used in organized raiding, where you can coordinate their usage with other people. I don't know why this is such an issue. LD is fine as it is.
Also, all the buffs you (and others) have suggested would make LD completely broken and overpowered. It's already one of the best abilities in the game.
As for "completely broken and overpowered"? You do know that the buff I mentioned is one of the three right? Considering the fact that it's rarely ever fully utilize, how will it be "completely broken and overpowered" if LD is shorten by approximately a min?
As for life leech, I mentioned it should at tops, tops (meaning walking dead run for the full 10 secs before it expire) heal only up to 30~40% max HP. Which means, the DRK will still die if healers are dead or sleeping on the job. This is mainly to help lighten the healers burden so they don't need to burn their biggest cd (aka Benediction). If you think this is "completely broken and overpowered", I direct you to take another look at WAR's self-aid set which I mentioned earlier.
As for damage buff, yup, it could potentially be broken, but consider this: for argument sake, let's based this on a single-target raid boss environment where both the WAR and DRK pop their oh-shit cd and will be receiving a Benediction from WHM.
Assuming WD get the damage buff I propose (let's set it on raging strike potency; 20% damage increase), within 10 secs, the biggest possible DPS spike a DRK can deal is:
(Pre-cast) Dart Arts + Carve and Spit (450 potency), Hard Slash (150 potency) > Dark Passenger (150 potency) > Syphon Strike (250 potency) > Plunge (200 potency) > Dart Arts + Souleater (400 potency)
which sums up to 1600 potency, add 3 ticks of Salted Earth at 75 potency and 3 ticks of Scourge at 40 potency each, that will total up to 1945 potency. Multiple it by 1.2 will result in 2334 potency over 3 gcd, averaging in (give and take) 778 potency per gcd.
within 6 secs, the biggest possible DPS spike a war can deal is:
Fell Cleave (500 potency) > Fell Cleave (500 potency)
which sums up to 1000 potency, add 2 ticks of Fracture at 20 potency each, that total up to 1040. However, we need to take into consideration of pre-casted Berserk (50% damage increase), Maim (20% damage increase) and that will increase the total damage to 1872 potency, averaging to (give and take) 936 potency per gcd. And that's excluding Storm's Eye's 10% slashing resistance debuff too.
And for further argument sake, let's assume I made a mistake in the calculation (which I most probably did), and say DRK can deal higher dps per gcd within the 10 sec Walking Dead window with the damage buff I propose, do recall it is on a 300 sec cd, which the DRK also need to "die" once in order to activate said damage buff. How many chance can you get to abuse this 10 sec damage buff in a single fight? 2 times? 3 times? Seriously, how the hell is this "completely broken and overpowered"?
TL;DR: Living Dead can be easily wasted, hardly ever fully utilize (outside of static-raid, probably equip with voip) and is simply a wasted potential as a 300 sec cd for the most part.
Last edited by SokiYagami; 01-28-2016 at 05:29 AM.
Oh okay it's just your post seemed like it had something to do with Darkside o.OYes I did. I think living dead should have a sound or an effect to go with walking dead to make it more obvious the walking dead effect is active. That said, the threat of death is always going to make the invulnerability of walking dead have questionable use in most situations.
I quite like this idea.There is that kind of animation for an attack by Bone Dragon in LotA.
They could reuse it for Walking Dead.
http://king.canadane.com
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