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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by LineageRazor View Post
    snip
    Unless of course they have effects off and a lot of people (myself included) have other player effects on off or simple because they get in the way.

    It needs a macro because the side effect is death. I'd rather know I did everything I could to prevent my death over dying when I could have lived.
    (0)

  2. #2
    Player
    EnoraTaqa's Avatar
    Join Date
    Jan 2016
    Posts
    67
    Character
    Enora Taqa
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by LineageRazor View Post
    Kill two birds with one stone. Remove Darkside's animation completely, and add it to Walking Dead instead. That will make two groups of people happy!

    Honestly, no one needs to know that you have Darkside on except for you. On the other hand it's very important for others to know that you have Walking Dead on!

    No ability should require a macro to instruct players how your ability works. However, it is also a mistake to assume that healers who "don't do the research" are useless to you; they're fine for casual content, and it'd still be nice to avoid the occasional Walking Dead death in Sastasha (Hard) or whatever. By giving Walking Dead a visual indicator, it's a much better tool for instructing inexperienced healers. Once they see someone get a wierd aura and then die for no apparent reason, they're likely to ask what happened - and not make that mistake again.
    They can as well make the skill animation to overlap Darkside.

    My BF like it, he's mad that they removed the black flames. Lots are like him and want this, to each their own.

    They should make it so when you play DRK, only you can see it and reinstate the black flames as well, since you won't bother anyone else. (isn't there an option now to remove the effect from your screen if you don't like it?)

    But I'll vouch for having an alert-type animation or just a green-glow effect (zombie-mode ), a sound effect, anything to help me (casual but not so bad) Hardcore and no cores
    (0)

  3. #3
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Man DRK's got an awesome CD.

    Warrior: 6 seconds can't fall below 1 hp. Shortest CD.
    Dark Knight: 10 second buff that activates ANOTHER 10 second buff upon hitting 0 HP. So you get the same kinda invuln a WAR gets for 4 extra seconds. The trade off is you need to be healed during it.
    Paladin: 10 seconds no damage. Longest CD.

    Now, correct me if I'm wrong please but DRK's living dead wears off after 10 seconds (death) or once they've been healed for 100% of their HP (but they don't have to be healed TO full)
    (0)

  4. #4
    Player
    EnoraTaqa's Avatar
    Join Date
    Jan 2016
    Posts
    67
    Character
    Enora Taqa
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Since Potions are underrated in this game, perhaps making a Full-100% recovery Potions (ouch the mats required to craft o.O ) would be nice to have.

    Then as healers we won't have to save our Benediction or Lustrate just-in-case DRK pops their special skill..

    I would still vouch for a change in animation, sometimes your eyes are not on the party bar and you are dodging and can't cure to 100%..

    perhaps when Time Mage will come, he'll freeze the time in a dome and those inside for a few seconds, giving time for healers to heal back DRK.. hehehe

    But yeah, that potion.. wonder how much the stupid MB would sell it..
    (0)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Would be nice if you had a "doom counter" on your head when living dead gets its effect. Obviously they can make it more ornate and reuse some of the doom counters already in-game, the Arihman fight in WoD comes to mind. My work around atm is having a dedicated macro for when I see Living dead takes on its zombie effect, however this has proven lees that perfect and I opted out to just not use it anymore. Would be a nice QoL.

    (0)

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Only change I've ever wanted for Living Dead (well, Walking Dead) was for Dark Arts cost to be reduced to 0 (alternatively just have Walking Dead double up as a persistent Dark Arts effect) and Souleater/Abyssal Drains HP recovery to be doubled. Although that does nothing to address my issue with the skill (Walking Dead just got applied? Get healed instantly every time, wasting its duration), though I would be perfectly happy with Living/Walking Dead doing for HP what Darkside does for MP if the means to fully heal myself were also provided. Honestly kind of peeved at Dark Knights self healing capabilities in general... Warrior is an absolute beast in that regard, and I'm honestly puzzled as to why... Self healing is not something I've ever considered to be a Warrior thing, Paladin has White Magic and Dark Knight has always been about Drain... Oh how I'd love to see Blood Weapon/Price get a Dark Arts effect to switch them to HP recovery instead of MP...

    EDIT:

    OK, thinking on it a bit more, and realizing I don't even like the concept of all three having an invincibility button... Change Living Dead to double the effect of HP recovery from Souleater and Abyssal Drain, as well as acting as 10 seconds of Dark Arts (so for 10 seconds you could spam Abyssal Drain with its Dark Arts effect, for example). Living Dead is then more of a balls to the wall stance, than an invincibility button. You'd have 10 seconds of OP Drain to try and turn the situation around. Fail? Walking Dead kicks in, as it currently does. The pay off? If Walking Dead kicks in, your MP pool takes a significant hit. Either out right dropping to 0 when Walking Dead kicks in, or applying a Weakness style debuff that reduces your total MP for a duration longer than Walking Dead.

    Walking Dead is then still something you can use for ~10 seconds of invincibility, but the aim of Living Dead would be to avoid that to begin with. Rather than it being a third form of not dying because your HP cannot drop to 0, it's more of a not dying because you clawed yourself back from the abyss, with the invincibility being more of a punishment.

    IDK, might not work well with certain mechanics, might be unbalanced as heck, but thematically I think it is more fitting for Dark Knight. A last resort to try and survive through your own means, rather than zombie status for healers to remove...
    (1)
    Last edited by Nalien; 01-27-2016 at 05:36 PM.

  7. #7
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Seems you got trauma with healers...

    I have been using my DRK in raids and it's awesome, because you are in voice chat with your WHM and you can tell him exactly how many minutes remaining for benediction (Now it works). And benediction + living dead have same CD.... It's in my opinion bestmitigation ever.
    (0)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  8. #8
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by l---------------l View Post
    Seems you got trauma with healers...

    I have been using my DRK in raids and it's awesome, because you are in voice chat with your WHM and you can tell him exactly how many minutes remaining for benediction (Now it works). And benediction + living dead have same CD.... It's in my opinion bestmitigation ever.

    Yup, exactly what I mentioned.

    Quote Originally Posted by SokiYagami View Post
    Theoretically, Living Dead can be maximize as a ~19 sec immortally cd, however, that's pretty much limited to static-raids only (and probably with voip as well).
    And also;

    Quote Originally Posted by SokiYagami View Post
    Why limit the benefits to static only?
    (0)

  9. #9
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by SokiYagami View Post
    snip
    Living Dead does not make you immortal for anywhere near 20 seconds. It allows healers to DPS for that long with proper planning but you are not immortal. You still take damage and have to die to trigger walking dead. If you die on the 10th second of Living Dead then you will not reap any benefits of the cooldown and will just die.

    Living Dead = 18 maximum seconds of healer DPS and 10 seconds of invulnerability.

    You have to die under one effect to trigger the other, if you have to die you can't be considered immortal.

    As for fixes. I think the life leech idea is one of the better ones. Because then at least you can contribute a significant amount of healing or bring yourself back up to full. Though I feel like if it were that strong the CD should be lengthened because it would be pretty close to hallowed in terms of power.

    Right now the CD isn't justified but after a buff like that the CD would be too short.

    and yeah I realize you don't have to top off DRK, just heal for the maximum health.

    Though I can't think of a more wasteful way to use benediction than on Walking Dead. I feel like Living Dead is a skill that pressures healers into using benediction when the point of an Invincibility skill would be to save your healer from having to waste their strongest skill simply because you popped a CD.
    (2)
    Last edited by Cynric; 01-27-2016 at 11:09 PM.

  10. #10
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Guess I word it wrongly, but kinda agree with everything else you said. As for the life leech idea, I was thinking more of a rough 30~40% max HP (but we will still die if we don't receive max HP heals, so...). Anything more wouldn't be consider a self-aid, in which case we should just get an alternative version of Hallowed Ground instead. And of course, the life leech/damage increase buff will fall off together with Walking Dead, at least that was my idea of a buff if they keep it at 300 sec.

    Alternatively, we can get an option D where we have a HP recovery increase buff during Walking Dead, which is also stackable with Convalescence.
    (0)
    Last edited by SokiYagami; 01-27-2016 at 11:19 PM.

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