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  1. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Only change I've ever wanted for Living Dead (well, Walking Dead) was for Dark Arts cost to be reduced to 0 (alternatively just have Walking Dead double up as a persistent Dark Arts effect) and Souleater/Abyssal Drains HP recovery to be doubled. Although that does nothing to address my issue with the skill (Walking Dead just got applied? Get healed instantly every time, wasting its duration), though I would be perfectly happy with Living/Walking Dead doing for HP what Darkside does for MP if the means to fully heal myself were also provided. Honestly kind of peeved at Dark Knights self healing capabilities in general... Warrior is an absolute beast in that regard, and I'm honestly puzzled as to why... Self healing is not something I've ever considered to be a Warrior thing, Paladin has White Magic and Dark Knight has always been about Drain... Oh how I'd love to see Blood Weapon/Price get a Dark Arts effect to switch them to HP recovery instead of MP...

    EDIT:

    OK, thinking on it a bit more, and realizing I don't even like the concept of all three having an invincibility button... Change Living Dead to double the effect of HP recovery from Souleater and Abyssal Drain, as well as acting as 10 seconds of Dark Arts (so for 10 seconds you could spam Abyssal Drain with its Dark Arts effect, for example). Living Dead is then more of a balls to the wall stance, than an invincibility button. You'd have 10 seconds of OP Drain to try and turn the situation around. Fail? Walking Dead kicks in, as it currently does. The pay off? If Walking Dead kicks in, your MP pool takes a significant hit. Either out right dropping to 0 when Walking Dead kicks in, or applying a Weakness style debuff that reduces your total MP for a duration longer than Walking Dead.

    Walking Dead is then still something you can use for ~10 seconds of invincibility, but the aim of Living Dead would be to avoid that to begin with. Rather than it being a third form of not dying because your HP cannot drop to 0, it's more of a not dying because you clawed yourself back from the abyss, with the invincibility being more of a punishment.

    IDK, might not work well with certain mechanics, might be unbalanced as heck, but thematically I think it is more fitting for Dark Knight. A last resort to try and survive through your own means, rather than zombie status for healers to remove...
    (1)
    Last edited by Nalien; 01-27-2016 at 05:36 PM.