Quote Originally Posted by Zhexos View Post
Greetings,

The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
Here's a list of FATEs that I personally have encountered this and other problems with. In almost every instance, the monsters spawn outside of the FATE area.

Coerthas Western Highlands:
Run, Riders, Run
Land of the Freeze
Dawn of the Mylodons
Polar Express
True Convictions
Unsilent Vigil
Sick Pack
Requiem for a Dragon
Pico de Gallows -- a boss FATE yes, but between the size of the boss and the nearby rams it's easy to not have a sense of space and reset the boss by accident.

Sea of Clouds:
Anzu Trois -- not a level sync issue, but mob spawning is very awkward; mobs reset from where they are spawned and in one case, the mob spawns so far away that it "teleports" to position when attacked
Bismarcking Time > Let There Be Acolytes > A Disturbing Lack of Faith -- In this chain the HP for all monsters is set extremely high without scaling, which seems very odd

Dravanian Forelands:
Bear Apparent
Special Tarasque Force -- Tarasque's AoE attack tends to force players outside of the FATE area, either through actual impact or through players attempting to avoid it

The Churning Mists:
How to Cane Your Dragon
Sprite Club
Vouivre Believre
Wave Good-bye
Say it Tulihand
Supper Time

Azys Lla:
Out of Sight, Out of Mind -- nothing particularly "wrong" per se, but does anyone know why this spawns with only a 5 minute timer? It's definitely an oddity among FATEs.

I hope this helps, Zhexos, and if anyone else wants to add to this list or remove it would be appreciated. This is a more consolidated start, at least.