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  1. #1
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fynlar View Post
    Ugh, noticed this too, always makes me groan every time.

    FATE mobs should never pop outside of the blue circle. This is really the only thing that needs fixing, rather than messing with level sync and how it works (the whole "leave sync on until disabled by the player" suggestion is just asking for trouble and complaints)

    Whether this means moving the spawns or making the FATE circle bigger (the latter is probably simpler to do from a design standpoint) doesn't much matter to me.
    In the case of the enemies becoming invincible right away it's not because of the fate area, but because the enemies spawn outside of their own "comfort zone". The ones every enemy on open fields have, not tied to the fate.
    (0)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  2. #2
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sicno View Post
    In the case of the enemies becoming invincible right away it's not because of the fate area, but because the enemies spawn outside of their own "comfort zone". The ones every enemy on open fields have, not tied to the fate.
    I hope I don't completely derail the thread with this, but I thought of an idea related to hunts and "early pulls": why not spawn hunt mobs like this, with a heavy debuff. That way when it finally "resets" and the heavy falls off, it's fair game.
    (0)