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  1. #1
    Community Rep Zhexos's Avatar
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    Apr 2015
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    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    (14)
    Tony "Zhexos" Caraway - Community Team

  2. #2
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
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    Limsa Lominsa
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    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    Another thing I've noticed even in ARR fates is that sometimes enemies spawn so far away from their own radius that if you attack them as soon as they spawn they'll immeditly become invincible while they run to their retreat-to point. I've seen this happen often in the "Overlooking The Obvious" fate in Outer La Noscea.
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  3. #3
    Player
    Gyson's Avatar
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    Nov 2014
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    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zhexos View Post
    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    The problem is with FATE-monsters spawning outside of the FATE area, rather than within it.

    These mobs can be engaged where they spawn (outside the FATE circle) by:

    a) players who don't have to level sync because they are within the FATE's level range

    b) players using ranged-based characters who are attacking from a distance within the FATE circle

    ..but *not*..

    c) players using melee-based characters who can not leave the FATE circle without losing the level-sync.

    That's an issue that needs fixing.
    (1)

  4. #4
    Player
    FaileExperiment's Avatar
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    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Zhexos View Post
    ... so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    Frankly, that's SE's job, Zhexos. The original post is the feedback. This potentially affects all or most fates, and you all are the ones with the data about fate size, enemy spawn locations etc.
    (2)
    Last edited by FaileExperiment; 02-03-2016 at 06:27 AM.

  5. #5
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
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    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    Here's a list of FATEs that I personally have encountered this and other problems with. In almost every instance, the monsters spawn outside of the FATE area.

    Coerthas Western Highlands:
    Run, Riders, Run
    Land of the Freeze
    Dawn of the Mylodons
    Polar Express
    True Convictions
    Unsilent Vigil
    Sick Pack
    Requiem for a Dragon
    Pico de Gallows -- a boss FATE yes, but between the size of the boss and the nearby rams it's easy to not have a sense of space and reset the boss by accident.

    Sea of Clouds:
    Anzu Trois -- not a level sync issue, but mob spawning is very awkward; mobs reset from where they are spawned and in one case, the mob spawns so far away that it "teleports" to position when attacked
    Bismarcking Time > Let There Be Acolytes > A Disturbing Lack of Faith -- In this chain the HP for all monsters is set extremely high without scaling, which seems very odd

    Dravanian Forelands:
    Bear Apparent
    Special Tarasque Force -- Tarasque's AoE attack tends to force players outside of the FATE area, either through actual impact or through players attempting to avoid it

    The Churning Mists:
    How to Cane Your Dragon
    Sprite Club
    Vouivre Believre
    Wave Good-bye
    Say it Tulihand
    Supper Time

    Azys Lla:
    Out of Sight, Out of Mind -- nothing particularly "wrong" per se, but does anyone know why this spawns with only a 5 minute timer? It's definitely an oddity among FATEs.

    I hope this helps, Zhexos, and if anyone else wants to add to this list or remove it would be appreciated. This is a more consolidated start, at least.
    (5)

  6. #6
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
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    2,808
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ninster View Post
    Bismarcking Time > Let There Be Acolytes > A Disturbing Lack of Faith -- In this chain the HP for all monsters is set extremely high without scaling, which seems very odd.
    THIS ONE! I spent several hours yesterday trying to farm cyrstals and while I could beat Bismarking Time with just myself and my Chocobo, its second and third Fate are nearly IMPOSSIBLE. We managed to get through "Let There Be Acolytes" with BRD + WHM and two chocobos set to attackers, but just barely. We started "A Disturbing Lack of Faith" from the moment it spawned with two of us + our chocobos chipping away at it for the full 15 min duration and it was not enough. We didnt even come close to beating it. We had about 40-50% HP remaining for the second monster.
    (0)
    Last edited by Vespar; 02-04-2016 at 07:39 AM.

  7. #7
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ninster View Post
    Azys Lla:
    Out of Sight, Out of Mind -- nothing particularly "wrong" per se, but does anyone know why this spawns with only a 5 minute timer? It's definitely an oddity among FATEs.
    Everything about this FATE is interesting. The reason it has only a 5 minute timer is because Stheno has dramatically less HP than other FATE bosses, I think about 1/3 the normal HP. However, she also deals about 3x damage of normal FATE bosses in contrast. Yet there's nothing special about the rewards for this FATE. I like it for being different, but 5 minutes is a little silly.
    (0)