Quote Originally Posted by Sicno View Post
In the case of the enemies becoming invincible right away it's not because of the fate area, but because the enemies spawn outside of their own "comfort zone". The ones every enemy on open fields have, not tied to the fate.
I hope I don't completely derail the thread with this, but I thought of an idea related to hunts and "early pulls": why not spawn hunt mobs like this, with a heavy debuff. That way when it finally "resets" and the heavy falls off, it's fair game.