Quote Originally Posted by Fynlar View Post
Ugh, noticed this too, always makes me groan every time.

FATE mobs should never pop outside of the blue circle. This is really the only thing that needs fixing, rather than messing with level sync and how it works (the whole "leave sync on until disabled by the player" suggestion is just asking for trouble and complaints)

Whether this means moving the spawns or making the FATE circle bigger (the latter is probably simpler to do from a design standpoint) doesn't much matter to me.
In the case of the enemies becoming invincible right away it's not because of the fate area, but because the enemies spawn outside of their own "comfort zone". The ones every enemy on open fields have, not tied to the fate.