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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by pikster View Post
    So after grinding out my last Awakened weapon I figure I really have to ask...

    Please make the Heavensward fate areas bigger! Or at least stop putting the enemy spawns outside the damn circle.

    You lose level sync all the damn time because they spawn outside the area and people who are levelling zerg them there, this was rarely an issue in the older (better designed) areas of ARR.
    I can't hit like on this enough Like +100000000000

    Sometimes you cannot even get credit on certain FATEs if you are synced and there are people leveling there. The non-synced players can go fight the FATE mobs outside the sync area and you can't even reach them.
    (3)
    Last edited by Miste; 01-26-2016 at 10:11 PM.

  2. #2
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miste View Post
    I can't hit like on this enough Like +100000000000

    Sometimes you cannot even get credit on certain FATEs if you are synced and there are people leveling there. The non-synced players can go fight the FATE mobs outside the sync area and you can't even reach them.
    This is why we need a "join FATE" button. It's not fair that while on level you can jump in and join the conflict, and if you have to sync you might even lose any chance of credit. It would also help aliviate the annoyance of having to hear and read everything about a FATE whilst gathering or doing something else entirely. Add a button to join, no matter if synced or on level, and automaticly sync to the FATE for everyone, about time now.

    Also, Coerthas Central "The eyes have it" with Cyclops superstar: the Fate area is far too small. Again, the pain to sync back and forth and the aoe of the main boss' makes you leave the area every time.
    (4)