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  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ninster View Post
    Bismarcking Time > Let There Be Acolytes > A Disturbing Lack of Faith -- In this chain the HP for all monsters is set extremely high without scaling, which seems very odd.
    THIS ONE! I spent several hours yesterday trying to farm cyrstals and while I could beat Bismarking Time with just myself and my Chocobo, its second and third Fate are nearly IMPOSSIBLE. We managed to get through "Let There Be Acolytes" with BRD + WHM and two chocobos set to attackers, but just barely. We started "A Disturbing Lack of Faith" from the moment it spawned with two of us + our chocobos chipping away at it for the full 15 min duration and it was not enough. We didnt even come close to beating it. We had about 40-50% HP remaining for the second monster.
    (0)
    Last edited by Vespar; 02-04-2016 at 07:39 AM.

  2. #2
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ninster View Post
    Azys Lla:
    Out of Sight, Out of Mind -- nothing particularly "wrong" per se, but does anyone know why this spawns with only a 5 minute timer? It's definitely an oddity among FATEs.
    Everything about this FATE is interesting. The reason it has only a 5 minute timer is because Stheno has dramatically less HP than other FATE bosses, I think about 1/3 the normal HP. However, she also deals about 3x damage of normal FATE bosses in contrast. Yet there's nothing special about the rewards for this FATE. I like it for being different, but 5 minutes is a little silly.
    (0)

  3. #3
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    The ones I know off the top of my head are "Talk Tulihand" in Churning Mists and the immediate followup, Vouivre something. There are several in Churning Mists actually where the mobs appear outside of the FATE radius. This isn't a Level Sync problem. Like OP said it's a "The mobs spawn outside of the radius" problem. Level Sync would function normally if they didn't.

    Related to Sicno's post, there's a FATE in The Sea of Clouds with the giant and baby birds, Anzu or something, it's a Lv50 one, where sometimes when you attack the big bird, it either does what Sicno says or it immediately vanishes and reappears in the middle of the FATE radius, but is still aggroed to you and may just reset again if you don't chase after it. I chalked that one up to lag at first but I found that I can replicate it with ease.
    (0)
    Last edited by Rhindas; 02-02-2016 at 06:26 AM.

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rhindas View Post
    Vouivre something.
    Voivere Beverie (I think)

    Anzu or something,
    Anzu Trois
    (1)

  5. #5
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    Voivere Beverie (I think)



    Anzu Trois
    Thank you and thank you.
    (0)

  6. #6
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    The Ice elemental fate in Coerthas Central Highlands is really bad for this. While trying to gather Luminous Ice Crystals I always kept getting unsynced because they'd spawn just out of range. The lower level folks who don't get sync'd would rush up and start killing them so they'd remain out of reach and I couldnt attack them except for using throwing dagger on them from a distance.
    (0)

  7. #7
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Vespar View Post
    The Ice elemental fate in Coerthas Central Highlands is really bad for this. While trying to gather Luminous Ice Crystals I always kept getting unsynced because they'd spawn just out of range. The lower level folks who don't get sync'd would rush up and start killing them so they'd remain out of reach and I couldnt attack them except for using throwing dagger on them from a distance.
    This one, I was on monk at the time and unable to hit a single target. :/
    (0)

  8. #8
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Would be nice if the level sync just stayed permanent until the player cancelled it themselves.
    (6)

  9. #9
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    when was farming ffor anima crystals noticed any1 who didnt need to level sync could stray out of the area n kill fate mobs while level synced 1s had to stay inside.. its silly really cause they kill mobs at the spawn outside the area = =
    (0)

  10. #10
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Ya.. I hate doing this on my Monk and losing my stacks -.-
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

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