^^^^^^
This exactly.
Even if 3.X is the last patch series for PS3 players, that still leaves a lot of Eorzea open to them. I would not expect to see PS3 dropped as a supported platform for the core game for a lot longer than the arrival of 4.0. However I doubt that 4.0 will go to PS3. Just don't expect SE to suddenly cut off PS3 players of ARR/HW, that's bad business sense.
I started on PS3, so I know from whence I came. Please stop parroting out the usual BS about PS3 lagging. There are specific elements of the game that PS3 has difficulty with, but the vast majority of the game is perfectly playable.
You're suggesting that SE should willingly give away game licenses for PS4? Not likely, the original campaign was extended at least once.
I'm pretty sure you meant nerfs to run on PS3. The game took no 'nerfs', they altered the draw priority for PS3, and limited the number of characters visible to make sure that the game could render acceptably. If you are in a very busy zone, or at a large hunt/FATE, you may encounter some lag, such as Odin was in the old days. But the game runs fairly well other than that. Those things do not cause the game to lag. In fact those same things are done on the PC client to allow low end PCs to run the game as well. It's called scaling....
It holds nothing back graphically, otherwise the latest gaming rigs would be running at 720p with almost no physics, and certainly no DX11 effects, reflections, or any other effects beyond simple rendering. As for the hardware, let's not go there, the biggest problem the PS3 has is memory, it's CPU is more than capable of running FFXIV and handling extra physics and graphics chores that the RSX can't cope with. So, yeah, not so much.
Really? Then the HW zones must have forgotten this given how much larger they are. Any larger and you go back tot he generic copy/past landscapes of old.
How many bites at that cherry are you going to try?
Not really.
not really.
You must not have played any PS3 games if you think it's incapable of sophisticated game mechanics.
Not quite, he said that if there was something they wanted to do, but PS3 could not, then they would consider discontinuing development support for it.
Sounds like you'd drop it tomorrow and probably screw over users of lower end PCs and laptops who absolutely benefit from the game being able to scale to low end hardware. So, yeah...not really.
The game engine was completely rewritten for ARR. As someone pointed out even minor scenery in 1.0 had a polygon count similar to a player character's face. The object models, textures and effects put so much stress on the system that only top systems could run it acceptably, which is one of the reasons the game never made it to PS3 in version 1.x.

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