


Please, this has nothing to do with savage. People cried for nerfs even for Steps of Faith or Pharos Sirius.



It has everything to do with Savage because that is the only thing where gear even matters as far as stats are concerned. Everything else is glamour.
Also, the OP mentioned difficult and strict with the game mechanics. Savage did just that with strict DPS checks and it made people frustrated and unhappy. Savage and Diadem are the perfect examples why this wouldn't work.
The op basically wants A3S abd A4S difficulty in the open world. Tons of people quit because that is too hard for them.
Why would this be a good idea to implement again?


Actually they are different kinds of difficulty. So Alexander Savage has really nothing to do with this. Open Content Hardness is a whole nother and different beast altogether. You won't have super strats in an Open World since there is no invisible walls, it would have to be designed completely different.
Alexander difficulty comes from its Strats and DPS checks.
Instanced, and Open Content have always been different.
Open World Dungeons, Contested, have monsters that are tough, and as HARD as bosses, but do not have the massive health pools either. It also requires your party to know the environment as if not to pull more then they should. You also have zones with "MANY" nameds, all of them have simple but complex strategies and are hard to kill on their own. However, if your too slow, the monsters around the name repop and if you die - unlike Savage, you don't start at the boss, you start at the beginning of the zone and have to go all the way down again. You also have to fight other groups for nameds. So - no, its nothing like Savage.
If we get Open World - or more open world content. It also allows the developers to design classes that have this little thing called "Crowd Control" *gasp* yeah I know, crazy right?
FFXIV/WoW/Other MMOs have literally no Crowd Control anymore.
Not to say your wrong in it being difficult. However, I "hate" Savage myself. I don't like that kind of content or difficulty. However, I LOVE the difficulty of Open World content because of the thrill, competition, and fighting for content.
It is NOT the same. That is the point i'm making.![]()
Last edited by Nektulos-Tuor; 01-26-2016 at 04:51 AM.

So...basically you guys want to play Final Fantasy 11 with a 14 re-skin?
Seriously, players less and less want "hardcore" mechanics like punishment upon death, and tedious overworld travel through dangerous areas.
"Hardcore" MMO's in the past years have been huge flops and the money is clear, players don't want them anymore. SE would not spend this time, almost re-designing everything in a game and dedicating it to it's own server, just so a small majority can enjoy it.
They have a history of removing difficult, tedious content from the game. See: Steps of Faith, Bees from original Amdapor, the fact that Savage difficulty is being reduced in the new raid (because not enough people were playing it).


Which MMOs like that have been FLOPS?So...basically you guys want to play Final Fantasy 11 with a 14 re-skin?
Seriously, players less and less want "hardcore" mechanics like punishment upon death, and tedious overworld travel through dangerous areas.
"Hardcore" MMO's in the past years have been huge flops and the money is clear, players don't want them anymore. SE would not spend this time, almost re-designing everything in a game and dedicating it to it's own server, just so a small majority can enjoy it.
They have a history of removing difficult, tedious content from the game. See: Steps of Faith, Bees from original Amdapor, the fact that Savage difficulty is being reduced in the new raid (because not enough people were playing it).
Also, this is "Open World" content, those examples are all instances. Instanced Content and Open World Content are COMPLETELY different. Its Night and Day. Water and Lava. Girl and Boy!
Last edited by Nektulos-Tuor; 01-26-2016 at 05:02 AM. Reason: m



Wildstar didn't do so well at first since i had a bunch of broken systems in the game at first (not relating to open world), though when the game went into most of its final stages the problems were all fixed and the game is extremely stable and fun. Only problem is the playerbase was small, mostly due to the upcoming mmos like ff14 and black desert. Thats why the game "flopped" as you said. There is openworld pvp but thats optional. If a player is that much of a baby to be worrying about what others are doing and quit then they shouldn't even be playing online games, period. I recommend giving wildstar a try.![]()
Last edited by Kurogaea; 01-27-2016 at 12:38 AM.
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