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  1. #11
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The 4 man dungeons have become a bit too easy, and even if it is hard it's only an issue in terms of iLV. Once people get to the ilv to burn through it that's when it's just a zombie run.

    Doing something like an option to make it "harder" in different ways would be fun. A NPC at the beginning, you click on it and accept the quest. In return the dungeon may stay the same map lay out wise but mobs get a boost. A grab-bag of bosses that are random, and instead of so many trash mobs a bigger tougher one instead.

    The dungeon changes, but just slightly. Say Tam Tara, fills up with a mist that gives a soft poison..now the healer has to watch and actually cure. Or like someone said a dark aura in Sohm Al where the first boss you have to kill those bees. Problem is making this content rewarding enough and at the same time make the normal ways rewarding too.

    Then again, could just apply this to new dungeons. I love the vault for instance, that to me was perfect. The others are good too but they leave space to where you can ignore mechanics and still do it. If they do something to help enforce the mechanics for bosses and make some environmental hazards that could weaken or boost the bosses / players..would make these more like adventures.

    Quote Originally Posted by Leozhontai View Post
    Or even in rare cases a boss will have a dark aura around them and their stats/health will become higher than a normal encounter almost like ffx.
    Something like that would be fun. Take some mobs from previous dungeons and boost their stats to where you can't ignore things. Maybe keep the final boss the same but the others..like going into a dungeon, going to first boss and he could either be a powerful version or the void may open up, consume the boss and you get a dark aura of a previous one. For the older dungeons it would get old, lol but imagine doing a level 60 dungeon and while getting to a boss you hear "sickness must be purged!" ..everyone dies!
    (0)
    Last edited by Leigaon; 01-26-2016 at 11:50 PM.

  2. #12
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Insert a hardcore ilvl sync by min ilvl+10/20 and it won't get just a zombie speed run
    (1)

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