Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60

    four man dungeon

    I would love to have some real hard four man dungeons currently four man dugeoun too easy. I suggest this to boost up the majority players skill level In their class. This can benefit players in the long run by mastering their class.

    Also can we have some interactive dugeouns to spice stuff up I know you developers like rng so have a rng in the boss fights like a low chance a super boss will replace a old boss or a rare occurence a superboss will appear at the end of the dugeoun.

    Another idea is to make dugeons more interactive and story driven by having the players interact in the dugeoun and different interactions means different boss or outcome to the dugeoun.

    Or even in rare cases a boss will have a dark aura around them and their stats/health will become higher than a normal encounter almost like ffx.

    This can also be rewarded with minions for rewards for beating these harder encounters or even gear with same ilv in the dugeoun but random stats into it like diadem gear
    (2)

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    i'm for random dungeons (with daily altering layouts, 10 times as big as actual 24 man raids and with checkpoints and limitations of enterings per week) or multi hour dungeons/raids (with checkpoints) with multiple bosses (5-20).

    All hail the epicness.
    (1)

  3. #3
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    I think it would be fun for a change to have some hard four man content it would be easy to grab some of your four friends and get to do some hard content I think it would benefit down the road when we team up in 8 man content. Everyone get use to everybody.

    Instead of speedrunning these easy dugeouns with no effort
    (0)

  4. #4
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Harder and shorter, PLEASE, so runs go faster if you're good.
    (0)

  5. #5
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Being a huge Persona 3 fan that I am, I second the idea of having an optional "random layout" dungeon. It's a brilliant use of resources imo, and challenges the player to actively think of new solutions.
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  6. #6
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Callback View Post
    Harder and shorter, PLEASE, so runs go faster if you're good.
    But what if they maje it harder longer and rewarding. Something that can test your player skills. It would be easy enough getting three members to fo content. I think the dark glow and random rnclunters for rare loot could add a bit of a twist instead of boring four man conten we breeze through.

    I mean domething to keep you on the edge of your seat and have thise oh snap everyone about to die moment s
    (0)

  7. #7
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    But what if they made it harder longer and rewarding. Something that can test your player skills. It would be easy enough getting three members to do content. I think the dark glow and random encounters for rare loot could add a bit of a twist instead of boring four man content we can breeze through.

    I mean something to keep you on the edge of your seat and have those oh snap and everyone about to die moments to keep you engage in the fight
    (0)

  8. #8
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Torunya View Post
    Being a huge Persona 3 fan that I am, I second the idea of having an optional "random layout" dungeon. It's a brilliant use of resources imo, and challenges the player to actively think of new solutions.
    You made a good point they can easily add an optional boss into these dugeouns that you don't have to beat to clear the dugeouns. This can have players who is looking for a challenge go another route in the dugeoun that could have alot harder byt more rewarding bosses.
    (0)

  9. #9
    Player
    Nachocreech's Avatar
    Join Date
    Oct 2015
    Posts
    26
    Character
    Meredia Rose
    World
    Hyperion
    Main Class
    White Mage Lv 60
    I think you guys bring up a good point here, I definitely feel that the current dungeons are way too easy. They are more or less all speed runs.
    But then again, lets just say SE develops this dungeons which are longer (making it feel more crunchy/raidy/engaging) with "harder" bosses.
    What would the incentive be?
    As in, what would be the reward for players to want to this longer, harder dungeons, rather than the boring, but short dungeons?
    Dont say minions, or mounts, because those only work for a short while until everyone has the rewards and the dungeon just dies.
    Also keep in mind that this probably wont be included in DF because of its length/difficulty
    (0)

  10. #10
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Give actual equipment to the "harder" dungeons or give personal treasure chests to them. So every "casual" player which can't get his gear from the "extra long/hard/challenging" duties can gather tomestones, perhaps rais the limit a bit. set a daily lockout to the "challenging" duties to balance the sure drops with player progression and fuck up the whiners. If the "challenging" content would give the actual tomestone ilvl on tomestone release and the upgraded ilvl on catchup patch there would always be a reason to get in. Put tokens in the chests and let the tokens be traded for the next level of tokens so the duty will last until the trade rate will be to high but that can be adjustet by lowering the lower trade ratings.
    (0)
    Last edited by Legion88; 01-26-2016 at 08:19 PM.

Page 1 of 2 1 2 LastLast