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  1. #1
    Player
    Thalashya's Avatar
    Join Date
    Nov 2012
    Posts
    60
    Character
    Althira Frostwolf
    World
    Ragnarok
    Main Class
    Conjurer Lv 90

    Dunegon idea for future patches/expansion

    I felt I would make a post about an idea that i've just thought of to flesh out current dungeons. Right now, we have lost 1 dungeon per patches in exchange for more diversity content but I feel due to having 2 dungeons per patches isn't enough, more so when it is mainly to run through a straight point A to point B and be done with the run.

    There's a lack of rerun pleasure when running dungeons simply because dungeons are designed to be putted into Duty Finder and to appel to a vast majority that can run it with a level of ''casual''. I personnaly think that they can have a feeling of diversity and goals without breaking this concept in mind so here is my idea:

    When starting a dungeon you'll eventually reach the first boss after a few waves of trash adds, instead of having just 1 boss per each halls, you'll come down to a split room now which communication will be necessary. If boss #1 is beated (example left side) you won't be able to turn back and go beat the 2nd boss simply due to beating either of the decided boss, the other boss door will be locked (like the puple invisible wall we current have) and the boss loots could have certain pieces of gear or perhaps a shared loot table. Each of them could drop a certain crafting mats or rare minion aswell as a key item to solve a ''mystery puzzle'' before the last boss for those interested in more goodies!

    Since I can assume that some may think (DF doesn't have a place for puzzles and it's annoying) maybe something along a bonus of capping tomes or something of great interest could drop from these, the bonus bosses could possibly be something that only apply with pre-made parties so it adds more to a social aspect of finding people to tag with in your server and the option in DF would still be there without these bosses but you'd get the normal run stuff.

    What are your thoughts? Do you think something of such could work out or any ideas on how the dev could bring up an element of freshness in dungeons? I personnaly would love this concept because it reminds me of the FFXIV 1.0 Thousand maws of Toto-rak dungeon and also the old school Vanilla WoW/FFXI dungeon of sort~

    Picture made on Paint of a rough sketch idea:
    (4)
    Last edited by Thalashya; 01-28-2016 at 12:00 PM.

  2. #2
    Player
    raymon's Avatar
    Join Date
    Aug 2014
    Posts
    193
    Character
    Khuja'to Kurozuki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    as much as i would like this onec people get a general idea of "whats fastests" regarldess pf weather on not it is would just do the same route every time.
    (0)

  3. #3
    Player
    Thalashya's Avatar
    Join Date
    Nov 2012
    Posts
    60
    Character
    Althira Frostwolf
    World
    Ragnarok
    Main Class
    Conjurer Lv 90
    True indeed, sometimes I feel this is a problem with the community and the dev. I can understand that the community will always seek for the quickest path but i'd rather that SE try out something more than just run from point A to point B, i'm exausted of running the same path everytime inside Saint mocianne arboretum or Pharos Sirius or any others, i'm sure alot of other players feel the same and would love a need of diversity.
    (0)

  4. 01-28-2016 01:09 PM
    Reason
    Deleted

  5. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,476
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Thalashya View Post
    it reminds me of the FFXIV 1.0 Thousand maws of Toto-rak dungeon
    I was thinking exactly this as I was reading your description!

    Quote Originally Posted by raymon View Post
    as much as i would like this onec people get a general idea of "whats fastests" regarldess pf weather on not it is would just do the same route every time.
    Coil Turn 2 has many different path options and you took what worked best for your team. Yeah you didn't do every single node, but there was some variety.
    (2)

    http://king.canadane.com

  6. #5
    Player
    Thalashya's Avatar
    Join Date
    Nov 2012
    Posts
    60
    Character
    Althira Frostwolf
    World
    Ragnarok
    Main Class
    Conjurer Lv 90
    #Komoritane: I think it's a good idea it breaks the whole same 2 new end game dungeons that are the sole tomes giver and it helps out both players leveling in Heavensward and end gamers all together ^^

    #Canadane I really enjoyed Coil 2 because of that I thought it was a great unique aspect of that turn which it could still has potential to flesh out on!
    (0)

  7. #6
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Really they could just have the dungeon with the 3 forks but it randomises which doors are unlocked every time the instance loads in so that you have the 5/6 possible bosses but you can only access 3 per run and they are determined as soon as you enter.

    You remove the debating about what route to take because the route is pre-set but you keep the variety because its not the same 3 bosses in a row each time.

    Optional bosses for pre-mades would be cool but the community would backlash cause "I only use dutyfinder!"

    Really I'd be happy with dungeons that just have more bosses per run at this point as the journey seems so pointless when its over so quickly.
    (0)