I have all 60s and I have no issue with space. Figure out what you don't need; the game is so incredibly generous when it comes to inventory space that I can only think many of you have not actually played many other games like this one
I have all 60s and I have no issue with space. Figure out what you don't need; the game is so incredibly generous when it comes to inventory space that I can only think many of you have not actually played many other games like this one
If you have all 24 jobs at 60, and having BASIC gear with them, you need at least 288 slots to depost their gear. It's 12 slots x 24 jobs (it's actually slightly higher because crafters have both MH and OH and RIGHT NOW eso gear is job locked).
One retainer has 175 slots for a total of 350 slots. 350-288=62. This is the space remaining in your retainer.
However you have the armory so part of this issue is simplified and actually good, with essentially 25 slots for each piece of gear and essentially covering the basic equipment on every job. FOR NOW.
If in the next expansion we'll get 3 more jobs, we'll have space only for 1 more into our armory while the other 2 will be set into the retainer (of course that is if we don't get space still). Then another expansion comes out, 3 more jobs, and more equipment will be stashed into the two retainers we (might) have at that time. On the long run, we'll be forced to buy at least one more.
In addition, I'm being generous with the info and pretending that you never have two gear of the same kind. Afterall isn't it common to keep part of your gear with you to level up other jobs? Isn't it common to keep more gear for the glamour? Sure your armory can keep all of your 24 jobs at bay with ease, but i'm 100000% sure that you also keep other things into your retainer that's not strictly gear.
As of now, the inventory space is more of a nuisance than a real issue, but if SE doesn't add more space soon enough (which is a high possibility, knowing how the shop is going rampant)) our armory space won't be enough and we'll have to start clogging the two retainers we have with extra armor that we don't use.
Sure right now the game looks generous, but I bet that you won't say the same in a few years...and I'm sure of it!
PS: I hope I counted the number of jobs correctly.
Last edited by Voltyblast; 01-26-2016 at 02:23 AM.
Not only that, but a lot of the gear that they release each patch is clearly designed for glamour-purposes. In fact, they have to rely on us wanting fluff rewards like this (including mounts and minions), since the actual useful equipment is so limited because of the way they designed gear progression in this game.
I'm sure it's easier said than done to sort out the inventory issue, though. I vaguely remember Yoshida saying a while ago that they were considering giving us another free retainer. That would be a start.
BASIC gear don't need inventory space, because everything still find space in the armory chest.If you have all 24 jobs at 60, and having BASIC gear with them, you need at least 288 slots to depost their gear. It's 12 slots x 24 jobs (it's actually slightly higher because crafters have both MH and OH and RIGHT NOW eso gear is job locked).
One retainer has 175 slots for a total of 350 slots. 350-288=62. This is the space remaining in your retainer.
And the only one where the space will run out with more jobs is the weapon categorie (i hope they increase the armory chest before that).
In all the other categories is still enough space, thanks to some classes sharing gears.
armory chest update? yes
glamour catalogue (where you can choose a gear that you once owned)? why not
free 3rd retainer? not neccessary if SE do the other 2 things.
Last edited by Felis; 01-26-2016 at 03:32 AM.
XIV's base inventory consists of 100 general inventory, two retainers at 175 inventory each, and 300 armory chest inventory. Using 22-slot bags, WoW's base inventory is 104 general inventory, a bank at 182 inventory, and 160 void storage inventory. That looks like a significant advantage in XIV's favor.
WoW, however, has a major inventory advantage in that it does not restrict your ability to send mail to your own alts. In addition to the physical capacity increase that provides, items in the mail system do not take up space, so you can free up vast amounts of inventory simply by mailing non-bound items to an alt.
On top of that, WoW is joining many other modern MMOs in its next expansion by moving to a glamour system where appearances are simply unlocked, and it will no longer be necessary to hold onto old items.
Even FFXI has vastly superior systems for dealing with old gear that players may be holding onto for appearance or sentimental reasons. Armor Depository NPCs have existed in the game for over a decade, allowing to you store specific complete sets of armor in exchange for a Key Item, which takes no inventory space at all. More recently, Porter Moogles were added to the game, allowing a player to store large numbers of items from certain events in exchange for Storage Slips, which greatly relieves inventory strain.
It was mentioned as something that would be coming with the release of Heavensward, but failed to ever materialize.
Except, all those changes did not occur until the game was many years past its prime. From the beginning, inventory was an issue but still compared to FFXIV, was manageable because we could have alts.
Even FFXI has vastly superior systems for dealing with old gear that players may be holding onto for appearance or sentimental reasons. Armor Depository NPCs have existed in the game for over a decade, allowing to you store specific complete sets of armor in exchange for a Key Item, which takes no inventory space at all. More recently, Porter Moogles were added to the game, allowing a player to store large numbers of items from certain events in exchange for Storage Slips, which greatly relieves inventory strain.
And adding to that, FFXI has a ton of goodies now, but those were not around for the first 5-6 years. This game, FFXIV needs changes while it matters, not when no one is going to be around to care.
Every indication I can find online is that the Armor Depository NPCs were added in 2005. Most people would probably consider FFXI's prime starting at some point in Treasures of Aht Urhgan, which was not released until 2006.Except, all those changes did not occur until the game was many years past its prime. From the beginning, inventory was an issue but still compared to FFXIV, was manageable because we could have alts.
And adding to that, FFXI has a ton of goodies now, but those were not around for the first 5-6 years. This game, FFXIV needs changes while it matters, not when no one is going to be around to care.
Regardless, my point was that those systems either existed in FFXI before FFXIV released or were added shortly after 1.0's release. They were well-established by the time the 2.0 overhaul occurred, and it's not like inventory strain in MMOs was a new concept even then.
Ultimately, a glamour catalogue would be the ideal solution. As long as SE is capitalising on people hiring extra retainers, I'm afraid they're in no hurry to find a way to let us store glamour items for free. =/
they should just implement an archive system for gear problem solved
Those who not doing all job, glamour, favor, augmented gear and lucis can say whatever because the fact their inventory not bloated. But this is case about people who doing all of them. Please change your view for a second before white knight it.
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