
Enochian's rotation is fairly situational for a few reasons:
- Both Fire IV and Blizzard IV have longer cast times than other spells. These are not spells you can cast if you need to dodge quickly, and missing a spell in your rotation hurts your overall DPS far greater than other spells.
- Fire IV can only be cast under Astral Fire's effect, and does not renew the timer. You need to use other fire spells or ice spells to keep up the chain.
- Mis-timing your Blizzard IV (or having it interrupted) can mean losing Enochian's effect.
- Fire IV and Blizzard IV are both single-target spells. They're mostly useless on trash groups, and best reserved for bosses or tougher trash.
Now, having Enochian's effect boosts all your damage, so it's nice to have up by default, but the level 60 'rotation' is situational, and not something you would use all the time. Certainly not for most trash pulls, since you'd only get a few spells off before you move onto the next group.Nice to see you ignore were she actually does imply to use it regardless...While most of what you said is accurate, the biggest thing I'm having issues with in this post is what you deem rotation. Of course the trash mob rotation will be different from the level 60 rotation. That goes for ANY job. I have yet to see one job that is not different when it comes to AoE-ing mobs down and single target. Common sense will tell you that when people refer to lvl 60 rotation, they obviously mean the single target one. Of course you won't be using a single target rotation every time when you should be using your AoE abilities!
Enochian is up every minute. The time between bosses will be, at the very LEAST, three minutes. That's at least three opportunities to use Enochian to boost your AoE damage by 5% for thirty seconds. Why aren't you using it? Why does it matter if it falls off before the next trash pull? It's not like Enochian has a massive timer tacked onto it like Benediction or HG.
Because it's only 5%. It saves you one cast per pull, if you're lucky, and most of the time you aren't lucky. 5% is too small to have any real effect in short AoE situations, and if the AoE lasts longer than 30 seconds it's not even worth it to refresh Eno -- unless there's a magic breakpoint with the number of targets, but somebody else can excel that. There is no reason not to use it, of course, but usually it only saves you a few seconds in the whole run.Enochian is up every minute. The time between bosses will be, at the very LEAST, three minutes. That's at least three opportunities to use Enochian to boost your AoE damage by 5% for thirty seconds. Why aren't you using it? Why does it matter if it falls off before the next trash pull? It's not like Enochian has a massive timer tacked onto it like Benediction or HG.
Also lazy ;_;
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.




This was a boss fight though. The only boss I've ever had major issues with was the last boss of Neverreap. The first boss of fractal does have some awful dodge mechanics for BLMs, but it's still possible to use the rotation effectively. You will do more damage using Fire IV than using your level 50 rotation.Enochian's rotation is fairly situational for a few reasons:
- Both Fire IV and Blizzard IV have longer cast times than other spells. These are not spells you can cast if you need to dodge quickly, and missing a spell in your rotation hurts your overall DPS far greater than other spells.
- Fire IV can only be cast under Astral Fire's effect, and does not renew the timer. You need to use other fire spells or ice spells to keep up the chain.
- Mis-timing your Blizzard IV (or having it interrupted) can mean losing Enochian's effect.
- Fire IV and Blizzard IV are both single-target spells. They're mostly useless on trash groups, and best reserved for bosses or tougher trash.
Now, having Enochian's effect boosts all your damage, so it's nice to have up by default, but the level 60 'rotation' is situational, and not something you would use all the time. Certainly not for most trash pulls, since you'd only get a few spells off before you move onto the next group.

WHM's that don't nuke in dungeons really grinds my gears.
I missed shark fin soup thread.
Some people are strange like that.I had the party leader leave the A1 savage weekly clear group I was in because apparently,calling out someone for being clueless at his job and wasting everyone's time is "smack talk"...
Hopefully the Beginners Hall will actually teach newer players on how to play their job more optimally as currently,there's no way you're able to gauge your own performance unless you're playing on a pc with an add on parser.
I do understand that SE might be afraid that it'll scare off the more casual players by implementing an in game parser,therefore I do hope they are able to find a better alternative as I don't think overprotecting the casual players is doing both them and the community any good.
Last edited by listerfiend81; 01-27-2016 at 06:13 PM.
I wouldn't count on it. I mean, I'll just go from saying "Go compare Doton to Raiton on a training dummy" to "Go read how DoTs work in the Beginners Hall" and the people I'm saying it to will... continue to ignore me?
Honestly, I think they should just add a "parser" at the end of each run, somewhat similar to how PvP gives you an overview of your contributions. They can have a rough idea of how much a Job should contribute to any given dungeon run, so they can give a Rank at the end based on that. Doesn't have to be something anyone else sees, but it would be a nice way to push people towards getting good. I'd probably drop static tomestone rewards entirely, and base them on such a Rank instead, if someone gets carried, why should they get the same rewards? If you walk out of Neverreap with an F Ranking, you should get a reward that reflects what you did; Nothing. If you walk out with an S Ranking, for giving 110%, you should get extra rewards.
Do that, and you've got a system where people don't just know how well they're doing, they care how well they're doing. If someone is simply playing their Job wrong, they not only know so when they walk out with a D Rank, they have an interest in improving because a D Rank gives shoddy rewards.
Slightly harder to apply to Tanks and Healers, but enmity, the amount of damage taken, HP healed, and DPS can all factor into such a Rank. For simplicities sake it might be best to just count boss encounters, since trash mob pulls can muddle this somewhat, but yeah... It shouldn't be too hard to create a system like this, especially for DPS. Obviously not going to happen though, because it doesn't even happen in PvP; The player with 15 kills gets the same reward as the player on their team who got 15 deaths. It's fairly absurd.
Last edited by Nalien; 01-27-2016 at 07:21 PM.
I can totally sympathise with that.Perhaps SE could try implementing something like that for the Beginners Hall itself?Time Attack challenges that rewards tomestones,minions,glamours,etc.
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