But aren't the level 60 dungeons exactly what the game and the people are expecting from you - Doing a acceptable performance?
Sure, 'doing them for fun' is fine. But usually you do them 'for fun' only once, for the sake of MSQ progress.
Gardening is 'fun', decorating your home is 'fun', glamoring is 'fun' to some extent. No one will call you out on that.
But if you start doing the dungeons/roulettes for the sake of loot/gear/tomes, aka progress, you better put your back in it.
Last edited by Arrius; 01-26-2016 at 09:49 AM.
And the fact of the matter is that if your dps sucks in FFXIV, we know. We just can't say it out loud.
... for the fear of being reported and banned because 3rd party program use, and antagonizing the player (even if you didn't mean to, people will report you to get you banned if you so much as sneeze in the general direction of their feelings to hurt them).
Yet WoW had damage meters for ~10 years, and that driven alot of people to not suck at their class because everyone will know, and they know they would be called out on it. That alone created drive to make people want to get better.
Doing good DPS in FFXIV is actually harder then a lot of other mmo mainly due to the game not having an offical addon api. If FFXIV ever gets offical addons dpsing will become much easier. Anyone who did play wow can tell you that dps was so easy due to the number of addons people made for it. From things that tracked buffs/debuffs/procs, to rotation helpers which tell you what buttons you should be pressing.
Those addons did exist, and made it unnecessarily easier, but there's the simple fact that most dps 'rotations' were actually proc/priority hybrid systems that took no more than a half-dozen unique keybinds in WoW. You just had to think fast because of how much more responsive the game is, and it's 1.5 second GCDs.Doing good DPS in FFXIV is actually harder then a lot of other mmo mainly due to the game not having an offical addon api. If FFXIV ever gets offical addons dpsing will become much easier. Anyone who did play wow can tell you that dps was so easy due to the number of addons people made for it. From things that tracked buffs/debuffs/procs, to rotation helpers which tell you what buttons you should be pressing.
The one job in FF14 that's most like the majority of dps classes and specs from WoW is 2.0 BRD.
That is the main reason dpsing in WoW is comparatively easier; there never was ~12 buttons required to DPS well as anything. For some classes, they had 2-3 button rotations for years.
It's a shame the things we give up for convenience no?
The developers inherently whether they want to or not promote this kind of behavior part in parcel to how the duty finder itself works. If players had to deal with the social repercussions of being utterly terrible at their job as a DPS/Healer/Tank the amount of people who just don't care would be down dramatically.
The drive-by nature of the duty finder lets people get away with not doing their job because other than the odd dismissal they don't get any blowback at all and because there are no punishments for their character they can repeat this cycle ad-neasuem. If the game required you to group up with others by making a party like the party finder then you know you are accountable for your actions (Socially at least).
The same could be turned around as well though, some people run into the duty finder expecting everyone to be knowledgeable about every detail of a dungeon and every intricacy of their job.
People in general expect far too much from random grouping.
In JP servers, players use duty finder to farm and pf for learning parties. Since the general quality of player-base in JP is higher overall, you'll get access to more players that perform well from all the servers in the data center rather than just limiting to one server in PF. Much more efficient.
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