Quote Originally Posted by FoxyAreku View Post
Synastry is nice but there wasn't a single time I needed it in that fight, I just used it for the divine seal-alike buff.
Only time I could think you would need it is if you were soloing both preys for some reason, though even then white mage could do that easily with a cure II on one person and a tetra on the other person.
Thank god you didn't need it. If you did, it would mean other jobs couldn't heal that fight since AST is the only job that has anything like Synastry.

During A1S weeks 1-3, the Prey mechanic was hard to heal because of low HP/defense. The challenge wasn't keeping the prey target alive, but keeping your tank topped to wait for the buster that comes right after. WHM/SCH had to burn a lot of things to do that, while AST only had to use Synastry on the assigned tank and hit the prey target with two Benefic II - which meant the tank would get healed by a full Benefic II since Synastry would heal the tank for half the amount back then. A stressful mechanic was insanely simple for AST, and that's what people are talking about.

People have got to stop dismissing all AST's strenghts with "oh but WHM/SCH can so it with [...]". Of course they can! They're supposed to.

Assize and Asylum are not needed for anything, but they help; same goes for Indomitability. They're strong in several contexts, and such is the AST toolkit. People just choose to undermine the AST one, I have absolutely no idea why.