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  1. #17
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vlady View Post
    If the astro receives buffs to the nocturnal side of it then the duirnal side needs to be toned down. As of now astro in alot of aspects is a stronger healer then a white mage which is still absurd letting the astro even encroach on pure healing strength of the white mage imo. Give the same buff to nocturnal side then you will find Astro/Astro is the new norm in all levels of high end progression. Throw the white mage and scholar under the bus just to appease the astro crowd?
    AST/AST wouldn't be the best option because their card buffs overwrite each other and they do least damage. They also lack Virus and E4E. Noct/SCH wouldn't be good either because shields overwrite each other. What the suggested AST fixes should accomplish are making Noct/WHM equally viable to Diu/SCH and WHM/SCH and creating synergy between Noct shields and other AST abilities. Noct doesn't come with any kind of reliable and constant "regen" like the other healers, which causes them to have to compensate with direct heals and lower their damage even more. Noct also renders 2 core cooldowns almost useless healing-wise. This is terrible design.

    I don't agree that Noct buffs would require toning down Diurnal. AST can only be one at a time just like SCH can only have one fairy at a time. Both Sects need to be good if the goal is to have AST competing against both healers, not just one.

    My WoW-Shaman-inspired suggestion to fix Noct's lack of ability synergy:

    - Make Time Dilation in Noct Sect cause a new type of healing (reactive healing) as well as extending card buffs and CU
    - Reactive healing: places a "time warp" on the affected target. "Time warp" records the next damage tick/hit/spell the person takes and heals back 50% or 500 potency (whichever is smaller) over time. This is still less benefit than what Diurnal Time Dilation gets from AB alone but it's a start.
    - Celestial Opposition could provide a jumping heal as well as the other effects: 100 potency heal on a random affected target in range of CO, which then jumps to a different nearby (8 yards) target for 3 more times favoring targets who are not at maximum health. Total healing is 400 potency which is less than Diurnal Aspected Helios + CO.
    - This wouldn't allow bypassing mechanics because shield size is not increased.

    These changes would partially help the lack of a fairy without making Noct overpowered shield-wise and would also bring some synergy to their kit. Notice how the HoT from "time warp" could be extended with CO as well (it still wouldn't be stronger than extending Diurnal AB but it's fun).
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    Last edited by Reinha; 01-27-2016 at 06:01 PM.
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