Quote Originally Posted by MidnightTundra View Post
While I'm aware that it reaches its full potency faster than Regen, my biggest issue with the spell is its slightly weaker potency per GCD for a higher MP cost. Based off of your math over the course of 126 seconds, A. Bene (assuming full uptime) equates to 1.46 potency per MP while Regen is sitting at 1.70 I feel like I'm blowing way too much mp over the course of a fight maintaining the regen. 1200 MP over 2 minutes into a fight is a lot of MP considering how long A3S and A4S go on for (10 ~ 11 minutes for the average group).

I don't feel like the MP cost justifies its total potency even if it reaches its maximum potential sooner than Regen. While I do prefer Regen for its mana efficiency and duration, I also do not think the initial heal justifies the MP cost due to the increased potential to overheal on pull and on phase transitions.

That said, I make the spell work and it is not a bad spell by any means. Thank you for your insight and evaluation on the two spells, Ghishlain. I've always liked your posts .
You're very welcome Glad to be of help.

If you want a little further insight, if you chose to play Aspected Benefic like WHM Regen (reapply it every 7 ticks instead of 6), you would regain the one GCD and be down only 528MP and 120 Potency over those two minutes. I'll leave it to each individual poster to determine if they feel better about playing AST like that or not.

And as Lyrica says, take into account that outside of Aspected Benefic, every single healing spell in the AST arsenal is cheaper on MP compared to a WHM. Benefic is an insane 20% cheaper than Cure / Physick and I do believe Aspected Helios has a similar MP efficiency to Medica II. Uou're probably making up the MP elsewhere. And yeah, just delay the application of Aspected Benefic on a pull and you'll be golden. Small nuances that differentiate a WHM playstyle to AST playstyle