Results -9 to 0 of 398

Threaded View

  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I like the screen shot. The only thing I'm slightly concerned about is UI customisation.
    While I think it's great, I hope SE doesn't allow too much freedom (as in, say, WoW), as I have the fear that some might become a standard that must be used (and we all know how elitists can be).

    Extreme example ahead.




    *shudders*

    Oh, and I also found a nice article that sums up my thoughts

    Instead of just taking the stance of anti-UI mod, I’ve grown more in the direction if wanting a revolution in UI design and functionality as it pertains to the fundamentals of the game. I would rather our understanding of how a UI factors into gameplay change. We need something new, something fresh, and something that will allow us to move away from the, albeit functional, rudimentary hotbar.

    Until there is a UI revolution, new games being developed should integrate all of the functionality players want into the stock UI and continue to develop it by working closely with players to find out what is missing. The UI should be patched with as aggressively as any balancing changes — it’s clearly important to a great many. Can the UI ever be perfect? No, but if it can’t be patched to improve then it is a failure on the devs part from the get-go.

    UI mods, in general, simply do too much. They may not automate the game but providing all of this information at peoples fingertips actually ruins the spirit of the game. Part of what makes playing a DPS class a challenge is managing aggro levels. If a UI mod can practically tell you everything about aggro, what’s the point of being skilled or attempting to learn? I think I can understand now why my teachers in high school did not allow us to use calculators. If you do not understand how or why something works the way it does then you’re just going through the motions and will never improve.

    There is absolutely -nothing- wrong with a ‘pure’ UI that plays the game the way it was meant to be played. The problem? It’s starting to be turned upside down so that the games are designed with UI mods in mind. That’s the wrong direction that will certainly never lead to a UI revolution.
    Source: http://www.google.de/imgres?imgurl=h...:0&tx=80&ty=66
    (2)
    Last edited by Payadopa; 10-21-2011 at 11:06 PM.