Whatever it is, it is not attractive. Surely they can come up with something more efficient and visually appealing for whatever it is that is supposed to represent.
Whatever it is, it is not attractive. Surely they can come up with something more efficient and visually appealing for whatever it is that is supposed to represent.
It's a Tetris mini-game for when you're inbetween spawn windows.
I noticed that too.. 7 grids, 5x5 (25 squares), but what would be the point of making an equipment thing like this? What would be the point of the different colors? Why wouldn't it just be on the equipment menu "Set 1" "Set 2" etc..
Are there 25 slots for equipment? EDIT: Nope, I just counted and there is only 22.
I was thinking that there could be one for each party member... 7 grids for 7 party members, but that doesn't really make sense either.... seeing as the bottom left grid has more dots than the rest.
Last edited by RemVye; 10-21-2011 at 03:41 AM.
Of course.How does it not look fantasy? you have the Chocobo fighting along side a Paladin and mages against a great evil fantastic monster called a Chimera.... How??? Oh and the fact the Sword looks like it is Icebrand or something with magical power on it? and the ghost and the Imp in it? ya those are not fantasy and only Western realism lore... Got ya no fantasy here folks move along...
Like it's been stated, just because a game is set in a fantasy setting does NOT mean you cannot be realistic about it. But people will just forget about this little inconvenient truth and go back to demanding that fantasy only uses cartoonish graphics (which the original screenshot is NOT).
It looks like bag space to me. Also, if you don't like it, make one that caters in your favor.
Let's take a look at a more realistic raiding UI shall we?Yodhida said they are going to allow player aps or whatever they are called. Add-ons. Just think how awesome it will be if our UI looked like this.
/sarcasm
http://i14.photobucket.com/albums/a3...310_161150.jpg
wha what.. oh sorry distracted by your sig... so... wait what... ya.. feek dat sig man, got me againLet's take a look at a more realistic raiding UI shall we?
http://i14.photobucket.com/albums/a3...310_161150.jpg
What about skillbar sets? Differnt skillbar setups you can one click to? Green for optimal to your class, red for not optimal, dark gray for empty, light gray for item? Eh...
Why would you think the detail, the bump maps, the normal maps - and the texture job itself would downgrade, if the models that are coming in and being published through dats by the users, are just as good or even better? Everything we have right now is making the port. EVERY MODEL, every texture, everything. The fact they are scrapping the maps and adding new assets doesn't mean the game is gonna change for the bad. What we are seeing in the new engine is new capabilities on the post processing effects, along with a wider range for people to add to the game.( Lighting, Dominant Linghting, etc etc) I'm the kind of guy that I'm NOT gonna add a ton of addons to the game. But having 1 or 2 that'll help my gathering, save the spots, save the items that each spot gave me. This in the future makes the coding not only easier for the dev group, for what it seems, but also for the public.Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.
When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
I'm 100% sure, that they'll redo, or reuse some of the current assets they have. (Assets = chairs, lamps, static meshes etc etc)
I'm not trying to bash you, but I'm trying to clear up the whole "it's gonna be worse than what we currently have". That thought is just nonsense.
Edit: To also point out your worry, what you could probably worry about the most, is the shaders. That handles more on how the lighting is going to affect the normal maps and specular maps changing the overall look of materials.
Last edited by Zion_Cross; 10-21-2011 at 12:17 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.