The image isn't even in HD. Of course it's going to have clutter.
The image isn't even in HD. Of course it's going to have clutter.
No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.the thread was a little TL/DR but i thought i'd just clear something up for everyone, the box in the bottom right with the green and red squares, is a packet meter, showing connection information in a manner that most people would disregard. it's basically the send Recieve bar with some steroids in it's system.
Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
I'm reserving judgement we don't know what the original resolution that is running in was or if it was PS3 or PC. It is also very heavily compressed.
My concern is that it confirms my worst fears. Lower polygon models, lower detail textures dressed up with shaders and post processing. Which will look geat from your couch on PS3 but terrible from 18 inches away on a 1920x1200 PC monitor.
The UI looks like a big step tho. Allot can change between now and October tho so lets wait and see![]()
This is what you have to understand. First of all, you may just be blabbering about the way the UI looks. For god knows that may not even be the default UI, maybe intended to show off a custom made UI. Secondly, they are custom anyways, you will be able to change the look.Ya sorry i just don't see it lol and trying to understand other opinion looking at FFXIV now and that pic i just don't see any upgrade more like a downgrade the only thing i see is more color and clear but ffxiv now look more natural but talking about the char not the overall area.
If you are talking about the graphics, have a peek at the background. Kinda dark and gloomy right? Well it looks like they are fighting where the sun don't shine, so perhaps the "realism" in this pic is that they are fighting under "real" shade.
Also, you say you hate it now, and people say they love it, but we still have yet to really see what is behind the curtain, so you have no excuses to be wondering why people like what they see. Thats that, let people live for goodness sake.
They say they don't even have a graphics engine and yet claim this is in-game render...
I don't even understand how that's supposed to be consistent.
What makes you think that? I am pretty sure their graphics engine is done. If they had an engine they were in the process of and didn't know if it would work or not, they wouldn't have announced it.
Aye, i never said it was anything beyond a concept ui with stuff rendered on the graphics engine to go under it. So i suppose what i should have said is that they're proposing doing away with the old S/R and putting a packet monitor in instead. a simple coloured ping icon would suffice for most people though.No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.
Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.
Even though English is my second language, I'm pretty sure "going to have a new graphics engine" generally means that it's what is featured for the new client, not that it doesn't exist yet.
I think "done" was the incorrect word to use. More like, a viable graphics engine is being set in place. If I was a developer, I wouldn't tell my customers we are using a new graphics engine if I was not currently in development with it.
One of the pdf's is pretty clear about it. The engine is about 2/3rds complete and is estimated to be ready by December.
The assets, though, are not being developed yet (aside from concept mock-ups). I don't think the difference will be that huge in that regard though.
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