Those are the same colors as in FFVIII, IX, X, X-2, and XII. And Kingdom Hearts. And Dissidia.well you mean, when looking at its colorful colors...
or you can compare the colorful look to FFXIII-2 which dont has to be a good think.
FFXIII-2
... and NOT FFXIV 2.0
i like the more realistic look in FF11/FF14... i mean.. look at this aussum view down to [Ul'dah]
Final Fantasy XIV Ul'dah (in bigger size its even better)
FFXIV has a realistic , living world right now... and now putting the double more of color into the engine.. more shadows and muddy textures on the ground etc.. to make it run on ps3.. yes it seems to me very "plastic" like an "AION" yes..
If you compare it to my screenshot of ul'dah the new screen doesnt have a "real" look at all. its totally overdone with colors and shades. and look at the sword and the textures on the ground.. this doesnt look "real" anymore. the world now, Ul'dah for example, looks to me more "real"
click
Old:
Screen
Screen
Screen
Screen1 (great ground textures with bump mapping, better than in FFXIII)
well its just only one screenshot.. and its my opinion for now to this.
i think they downgrade the optic to keep it run on a ps3. we all know. the graphics of FFXIV are very hardware eating when you switch all to maximum.
Last edited by Tonkra; 10-19-2011 at 05:30 PM.
I see what you mean, but until we get future screenshots I guess it's hard to judge. Optimizing the graphics/textures/engine (even maps) may mean loosing some of our epic-ness like in your Ul'dah screenshot. =(i like the more realistic look in FF11/FF14... i mean.. look at this aussum view down to [Ul'dah]
Final Fantasy XIV Ul'dah (in bigger size even better)
FFXIV has a realistic , living world right now... and now putting the double more of color into the engine.. more shadows and muddy textures on the ground etc.. to make it run on ps3.. yes it seems to me very "plastic" like an "AION" yes..
If you compare it to my screenshot of ul'dah the new screen doesnt have a "real" look at all. its totally overdone with colors and shades. and look at the sword and the textures on the ground.. this doesnt look "real" anymore. the world now, Ul'dah for example, looks to me more "real"
click
well its just only one screenshot.. and its my opinion for now to this.
Last edited by Eldaena; 10-19-2011 at 05:25 PM.
I think the shades you're talking about is exactly what we see in the game right now when you use spells/weaponskills. Everything gets darker and there's a light coming from the PC, which I absolutely love. Maybe this is what's on the image? (ie look at Kain).i like the more realistic look in FF11/FF14... i mean.. look at this aussum view down to [Ul'dah]
Final Fantasy XIV Ul'dah (in bigger size even better)
FFXIV has a realistic , living world right now... and now putting the double more of color into the engine.. more shadows and muddy textures on the ground etc.. to make it run on ps3.. yes it seems to me very "plastic" like an "AION" yes..
If you compare it to my screenshot of ul'dah the new screen doesnt have a "real" look at all. its totally overdone with colors and shades. and look at the sword and the textures on the ground.. this doesnt look "real" anymore. the world now, Ul'dah for example, looks to me more "real"
click
well its just only one screenshot.. and its my opinion for now to this.
I was thinking that too, about how you get lowered lighting when you use a skill. Sometimes I don't notice it but I think the game still does this. D:
Realistic yes, but living? The world couldn't be any more static and stiff as it is right now. It is incredibly sterile as well. The lackluster shading doesn't help either. The towns nor the field areas aren't alive. There is nothing going on anywhere except some cutscenes.
You occasionally see an airship flying, and that's it.
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