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  1. #1
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Don't like addons?

    Don't use them and shut the kupo up.
    (4)

  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Teakwood View Post
    Don't like addons?

    Don't use them and shut the kupo up.
    Sometimes it's not as simple as that. Some addons become necessities.
    (1)

  3. #3
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ellohwell View Post
    Sometimes it's not as simple as that. Some addons become necessities.
    I'd be willing to bet that if/when an add-on becomes a necessity over a perk, there would be more than one version to cater to different players' aesthetic tastes and preferences.

    Also, I don't see anyone complaining about action bar and status icons in XIV having timers, but ho-LAWD did people wave their doucheflags when they found out some XI players used Windower's version of the same thing.
    (0)

  4. #4
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Obsy View Post
    Also, I don't see anyone complaining about action bar and status icons in XIV having timers, but ho-LAWD did people wave their doucheflags when they found out some XI players used Windower's version of the same thing.
    That's because they're not intended for use in FFXI and people who used addons had an advantage over those who did not (or could not, in the case of PS2 players). Some people also felt these led to to more heinous applications such as maps that showed you everything within range or found purposefully hidden stats of enemies.

    XIV is much less likely to have those problems specifically by allowing UI modification. In WoW, for instance, early on there were some add-ons that allowed people to things Blizzard did not want them to do, so Blizzard cut that functionality off. By allowing people to make add-ons but also actively giving an indication of what was acceptable and what wasn't, they killed off forays into cheating tools that gave people unfair advantages over the game or other players. In XI you ended up with most of the player base using Windower because of some very short-sighted limitations on behalf of the original development team, but then no one knew where the line should be drawn because SE said nothing was allowed.

    In XIV, by allowing add-ons, they will be actively involved in what information players are reasonably allowed to obtain, and they will also see to it that things are more fair for console players when certain add-ons become commonplace.
    (0)

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Teakwood View Post
    Don't like addons?

    Don't use them and shut the kupo up.
    Some addon become such a necessities that endgame and other players wont even allow you to join without them this is the issue and always would be.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zenaku View Post
    Some addon become such a necessities that endgame and other players wont even allow you to join without them this is the issue and always would be.
    And Yoshida has already said they will try to implement popular addons into the game, so everyone will have the addon at some point, whether they know it's an addon or not.
    (2)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Djeserit View Post
    And Yoshida has already said they will try to implement popular addons into the game, so everyone will have the addon at some point, whether they know it's an addon or not.
    And I'm willing to bet a good deal of them are going to be optional/toggle. Kind of like aggro and level indicators, hp bars, etc....
    (2)

  8. #8
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    And I'm willing to bet a good deal of them are going to be optional/toggle. Kind of like aggro and level indicators, hp bars, etc....
    the question is will it be optional while still not gimping the player, you may be able to turn of the display of the aggro marker, but you would get laughed into oblivion by doing so
    (0)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Finuve View Post
    the question is will it be optional while still not gimping the player, you may be able to turn of the display of the aggro marker, but you would get laughed into oblivion by doing so
    Running full on into the Ixali stronghold with name displays off is actually fun as hell. You should try it.
    (0)