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  1. #21
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by JackDaniels View Post
    Yodhida said they are going to allow player aps or whatever they are called. Add-ons. Just think how awesome it will be if our UI looked like this.

    /sarcasm
    Complete lunacy. Way to find the worst interface layout ever created.
    The majority of WoW users do not have that much clutter on the screen.

    My WoW interface actually has fewer elements than the default WoW UI, except in raid mode when I have a full 10/25 unit frames that takes up the same amount of space that my party frames do. I am also, a main healer and get plenty of information from the addons that I have.

    Furthermore, Yoshi has clearly made it his priority to appease both keyboard/mouse users and gamepad users.

    Secondly, for those of you who say the current UI is better. I am floored by that response. You may like the blue color and how it looks; sure I can agree with you on that. It does look fine aesthetically, though I do prefer the newer screenshot about 600x more. However on a functional level, the current UI tells you very very very very very little as far as battle is concerned.

    The UI presented is just a justification that Yoshi wants to bring the game up to modern functional standards. Not the current archaic menu UI.

    I see no reason to have that many people in a party
    I count 8. The current party limit. So you must hate the current party setup then.

    Quote Originally Posted by Betelgeuzah View Post
    The beauty about WoW's UI is that you can make it just the way you want it. There's really no "WoW UI" in that sense. Want simplistic? The devs should very well provide you with a way to do so.
    Completely agree. I've seen some incredibly minimal WoW UI's with more information than the current XIV UI can deliver. Addons open up a lot of opportunities, ones that the dev teams sometimes can't or don't want to spend time on.

    For instance, someone might have already created a "receive sound on /tell" UI addon. I am aware SE added it, but those small features sometimes add a lot to the game that don't necessarily need to be created by SE.

    Also, SE has stated they are considering actually making several different UI skins/appearances to appease peoples tastes towards the classical blue, or something more modern, though they may not get around to it. That is where addon development really shines.
    (21)
    Last edited by Tibian; 10-18-2011 at 01:40 PM.

  2. #22
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Zenaku View Post
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    That has nothing to do with the engine. The art style is already changing into something more over-the-top, it's not engine specific and you will see it happen with the current engine. Don't blame the engine for the shift in artistic direction.
    (1)

  3. #23
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by JackDaniels View Post
    Do you really blame us for thinking it was too good to be true?
    Funny enough, the preview fight (The boat fight with the Aurelias) was stated to be real time rendering which people didn't believe it was either then the game released and we seen the cutscenes that were indeed rendered in real time (which was the whole purpose of the Crystal Tools engine lol.)
    (9)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    Wow.
    /10 impressed's
    (3)

  5. #25
    Player
    Join Date
    Oct 2011
    Posts
    453
    Cure spell still looks like crap.
    (0)

  6. #26
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Jennestia View Post
    Funny enough, the preview fight (The boat fight with the Aurelias) was stated to be real time rendering which people didn't believe it was either then the game released and we seen the cutscenes that were indeed rendered in real time (which was the whole purpose of the Crystal Tools engine lol.)
    There's a marked difference between the boat cutscene and the combat therein compared with the actual boat ride and the actual game's combat and spell effects.
    (1)

  7. #27
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I like a dev post about this and how the game going to change i like to know if we still going to have the same level of detail and realism.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #28
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    The screenshot has so much action in it, my eyes popped out the back of my head.
    (0)

  9. #29
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,140
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Alhanelem View Post
    I love how everyone thought that was just a painting or artist's rendering lol
    Technically it could still be touched up after the fact. The UI may not even be necessarily running, nor does it actually need to be playable to qualify for "real-time rendering."

    Hopefully his short response of just "of course" would indicate there's nothing to hide there though.
    (1)

  10. #30
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    The beauty about WoW's UI is that you can make it just the way you want it. There's really no "WoW UI" in that sense. Want simplistic? The devs should very well provide you with a way to do so.
    So true.

    Anyone dont want their screen full of addons... fine dont enable them / install them.

    It's as simple as that.

    Addons in atleast WoW, u could resize, move around to basicly
    any location on the screen, so i dont see any problem.

    So...im really looking foward to 2.0 ! :P
    (1)
    Last edited by Laughlyn; 10-18-2011 at 06:07 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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