The beauty about WoW's UI is that you can make it just the way you want it. There's really no "WoW UI" in that sense. Want simplistic? The devs should very well provide you with a way to do so.That's kind of terrible. There's a lot i hate about that screenshot. For one, I hope it's a boss fight, toherwise I see no reason to have that many people in a party. What's witht he crap around the map? Multiple toolbars? I can't see what that stuff is in the lower right. Looks very non-controller friendly, sort of like what a friend had up in wow, when he was just mashing buttons left and right. I hope it doens't look like that at all. I like the simplistic look, less is more.
So true.
Anyone dont want their screen full of addons... fine dont enable them / install them.
It's as simple as that.
Addons in atleast WoW, u could resize, move around to basicly
any location on the screen, so i dont see any problem.
So...im really looking foward to 2.0 ! :P
Last edited by Laughlyn; 10-18-2011 at 06:07 PM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
You can resize, move and hide every element of the current UI.So true.
Anyone dont want their screen full of addons... fine dont enable them / sintall them.
It's as simple as that.
Addons in atleast WoW, u could resize, move around to basicly
any location on the screen, so i dont see any problem.
So...im really looking foward to 2.0 ! :P
Last edited by Laughlyn; 10-18-2011 at 06:13 PM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
I beg to differ:
http://assets-cloud.enjin.com/users/...nal/336879.jpg
Didn't say anything about it being permanent![]()
Is there any way to perma-lock scroll lock? I'd love to play that way.I beg to differ:
http://assets-cloud.enjin.com/users/...nal/336879.jpg
Didn't say anything about it being permanent
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200
I need this function in my life!
I try to play with /names off as much as possible until I become a liability to my PT. I hope the new UI helps people to play with names off.
I just hope they make a UI which i can toggle off. The best UI for me is one which I can't see, imo.
Well, a few things we can note from the "Screenshot" [still having a hard time being convinced of this]
The first thing that says photoshop to me is the rendering of the light on the chimera's necks. Maybe it's just because the engine is rough, but there is all this shiny glossy on its neck, but with all that brightness nothing is really casting a defined shadow, and it doesn't seem in tone with the overcast sky in the image. In fact, the ground texture almost seems purposely done because it's so difficult to tell what's a cast shadow and what isn't.
One thing to notice is that the chocobo seems strategically placed, because if you look closely the chocobo seems to have a smaller texture impact.
It might be a "real ss" but that doesn't mean that's the quality we get in the future.
I agree there is no shadow and the lighting is only rendering on the mob and the PLD and war but the dragoon there not much lighting and he still close by and no shadow and if you take off everyone and the mob you just see a picture of a area which look fake too me not even real endgame look like a art. Look at the tree in the back and the mountain it look fake in at the bottom where the action bar is where you see rocks it does not look like the type of rocks we see in ffxiv now they look more fake. the lalafall casting cure look like art also. Even the Monk look really low in detail like art the lalafall look like the art we see in other arts we see sense Yoshida took over so it seem to be all art too me but who knows.Well, a few things we can note from the "Screenshot" [still having a hard time being convinced of this]
The first thing that says photoshop to me is the rendering of the light on the chimera's necks. Maybe it's just because the engine is rough, but there is all this shiny glossy on its neck, but with all that brightness nothing is really casting a defined shadow, and it doesn't seem in tone with the overcast sky in the image. In fact, the ground texture almost seems purposely done because it's so difficult to tell what's a cast shadow and what isn't.
One thing to notice is that the chocobo seems strategically placed, because if you look closely the chocobo seems to have a smaller texture impact.
It might be a "real ss" but that doesn't mean that's the quality we get in the future.
The only thing i see high in detail would be the PLD,chocobo,mob, and maybe the warrior the glowing sword does not look real at all.
If that real ingame then that a big downgrade i hope a dev team could tell us more about this.
Last edited by Zenaku; 10-19-2011 at 12:40 AM.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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