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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Answa View Post
    Um... what? It looks exactly the same as it does but slightly darker and not as gray.
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Zenaku View Post
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    uh, SE is famous with their details,so I think that isnt gonna move anywhere
    (1)
    Aion Zwei - Masamune

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Zenaku View Post
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    That has nothing to do with the engine. The art style is already changing into something more over-the-top, it's not engine specific and you will see it happen with the current engine. Don't blame the engine for the shift in artistic direction.
    (1)

  4. #4
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zenaku View Post
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    Why would you think the detail, the bump maps, the normal maps - and the texture job itself would downgrade, if the models that are coming in and being published through dats by the users, are just as good or even better? Everything we have right now is making the port. EVERY MODEL, every texture, everything. The fact they are scrapping the maps and adding new assets doesn't mean the game is gonna change for the bad. What we are seeing in the new engine is new capabilities on the post processing effects, along with a wider range for people to add to the game.( Lighting, Dominant Linghting, etc etc) I'm the kind of guy that I'm NOT gonna add a ton of addons to the game. But having 1 or 2 that'll help my gathering, save the spots, save the items that each spot gave me. This in the future makes the coding not only easier for the dev group, for what it seems, but also for the public.

    I'm 100% sure, that they'll redo, or reuse some of the current assets they have. (Assets = chairs, lamps, static meshes etc etc)

    I'm not trying to bash you, but I'm trying to clear up the whole "it's gonna be worse than what we currently have". That thought is just nonsense.


    Edit: To also point out your worry, what you could probably worry about the most, is the shaders. That handles more on how the lighting is going to affect the normal maps and specular maps changing the overall look of materials.
    (1)
    Last edited by Zion_Cross; 10-21-2011 at 12:17 PM.