I really don't like minimalist UIs. You may as well just turn the UI off everything is made so tiny you can't read it.
I really don't like minimalist UIs. You may as well just turn the UI off everything is made so tiny you can't read it.
it's a small screenshot remember we can re-size the ui and such so it may be better i so changing the UI soon i see someone making a good one i like i can't stand the square action bar.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I'm really surprised so many people care strongly one way or the other about the game graphics in one picture. Saying a still image is being rendered in real time by the new engine doesn't mean much at all, especially when they've also said most of the optimization is in rendering a large number of people and effects and such. Every game made to this date can produce screenshots where a shadow is out of place or you see jagged edges or something else that's slightly off, not to mention the question of how fast it's running while delivering that, or what settings are currently being used and what the range of options actually is. Who even can say what all those effects in the picture actually look like?
The test of a game engine will come from seeing it in motion, not from whether or not you think you'll be able to make wallpapers out of it.
The reason we are examining this screenshot tho is that to date it is all we have. Some of us know how rendering engines work, we know that you cannot get something for nothing. Making the engine scale to lower hardware and the PS3 while allowing more models on screen will require a combination of clever optimisation and sacrifices in top end quality.
The question is where those sacrifices will be made? How big they will be? As a player with a mid to high end PC and a 24" 1920x1200 monitor I don't want to lose the high resolution textures and high poly count models which I love in FFXIV.
i agree that what i'm worry about but i guess we wait and see.The reason we are examining this screenshot tho is that to date it is all we have. Some of us know how rendering engines work, we know that you cannot get something for nothing. Making the engine scale to lower hardware and the PS3 while allowing more models on screen will require a combination of clever optimisation and sacrifices in top end quality.
The question is where those sacrifices will be made? How big they will be? As a player with a mid to high end PC and a 24" 1920x1200 monitor I don't want to lose the high resolution textures and high poly count models which I love in FFXIV.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I like the screen shot. The only thing I'm slightly concerned about is UI customisation.
While I think it's great, I hope SE doesn't allow too much freedom (as in, say, WoW), as I have the fear that some might become a standard that must be used (and we all know how elitists can be).
Extreme example ahead.
*shudders*
Oh, and I also found a nice article that sums up my thoughts
Source: http://www.google.de/imgres?imgurl=h...:0&tx=80&ty=66Instead of just taking the stance of anti-UI mod, I’ve grown more in the direction if wanting a revolution in UI design and functionality as it pertains to the fundamentals of the game. I would rather our understanding of how a UI factors into gameplay change. We need something new, something fresh, and something that will allow us to move away from the, albeit functional, rudimentary hotbar.
Until there is a UI revolution, new games being developed should integrate all of the functionality players want into the stock UI and continue to develop it by working closely with players to find out what is missing. The UI should be patched with as aggressively as any balancing changes — it’s clearly important to a great many. Can the UI ever be perfect? No, but if it can’t be patched to improve then it is a failure on the devs part from the get-go.
UI mods, in general, simply do too much. They may not automate the game but providing all of this information at peoples fingertips actually ruins the spirit of the game. Part of what makes playing a DPS class a challenge is managing aggro levels. If a UI mod can practically tell you everything about aggro, what’s the point of being skilled or attempting to learn? I think I can understand now why my teachers in high school did not allow us to use calculators. If you do not understand how or why something works the way it does then you’re just going through the motions and will never improve.
There is absolutely -nothing- wrong with a ‘pure’ UI that plays the game the way it was meant to be played. The problem? It’s starting to be turned upside down so that the games are designed with UI mods in mind. That’s the wrong direction that will certainly never lead to a UI revolution.
Last edited by Payadopa; 10-21-2011 at 11:06 PM.
Wow. I said, like, the exact same thing as the part you highlighted.[COLOR="green"]
Oh, and I also found a nice article that sums up my thoughts
Source: http://www.google.de/imgres?imgurl=h...:0&tx=80&ty=66
They need to be careful about how much information they give players and also how much skill-related stuff they decide to automate. Automating the entire combat system might be more convenient, but there is clearly a point at which the player behind the user interface is no longer even relevant.
Last edited by ellohwell; 10-21-2011 at 11:28 PM.
Stop being pretentious...
Whoever has their stuff set up like that -wants- it like that.
Its not like they are going to ram it down your throat -- anyone can tell you that WoW is nowhere near serious enough to require half of the shit people invest into it in the name of being "hardcore."
WoW is one of the most stupidly simplistic MMOs ever... that's half of the reason its so damn popular.
I like the screen shot. The only thing I'm slightly concerned about is UI customisation.
While I think it's great, I hope SE doesn't allow too much freedom (as in, say, WoW), as I have the fear that some might become a standard that must be used (and we all know how elitists can be).
Extreme example ahead.
*shudders*
Oh, and I also found a nice article that sums up my thoughts
Source: http://www.google.de/imgres?imgurl=h...:0&tx=80&ty=66
Half of that shit is just obstinate laziness. If you find yourself compelled to do stuff like that, that's your problem, not anyone else's. If you find yourself uninterested or disgusted by it, that's your problem, not anyone else's.
This is the same as the power leveling drama -- people terrified of having options because they feel they can't trust themselves to make a practical decision. It's just plain disgraceful.
The game shouldn't have to overtly limit people just because you're terrified of YOUR HUD being ugly. I'd never set my crap up to be as cluttered as ridiculous as that, but I'm definitely not going to tell Mr. Elitist that he can't just because I don't like it. What exactly gives you the right to tell define how other people should play the game when it has absolutely no effect on you?
Last edited by ViolentDjango; 10-21-2011 at 11:34 PM.
Being able to use calculators in HS means you can blow past the BS work that can be done on a computer easily into actually interesting mathematics.
Being able to modify the UI and have more tools at your disposal means you can do much more interesting things in and with the battle system.
Everyone has their own ideas about what the UI should look like - this is why customisation is the ultimate win. Configurable UIs -is- the UI revolution. If you've got a great idea for a revolutionary, shiny, spanking-new UI... learn Flash or get a friend to, implement it, distribute it. If it's good, and cleaner than anything else out there, people will use it, heck, it might get implemented into the core game!
7UP!
While that screenshot is disgusting, I actually have enough desktop space to make a set up like that actually work. I love SLi. :PI like the screen shot. The only thing I'm slightly concerned about is UI customisation.
While I think it's great, I hope SE doesn't allow too much freedom (as in, say, WoW), as I have the fear that some might become a standard that must be used (and we all know how elitists can be).
Extreme example ahead.
*shudders*
Oh, and I also found a nice article that sums up my thoughts
Source: http://www.google.de/imgres?imgurl=h...:0&tx=80&ty=66
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