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  1. #1
    Player
    Join Date
    Jul 2011
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    Gridania
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    1,646
    To all you people saying "it looks terrible", "doesn't look real", "UI too much" (lol! It looks the same as it does now but more clean), I say:

    kbye. See you never!
    (5)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Answa View Post
    To all you people saying "it looks terrible", "doesn't look real", "UI too much" (lol! It looks the same as it does now but more clean), I say:

    kbye. See you never!
    we wait and see when we get more Screenshot
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I personally would like to see more before I judge the new Graphics engine, it looks better but it also looks like it's been Photoshoped a good deal to get more depth and colour than exists in the image...but who knows.

    I'd love to see a video of the new engine when it's ready, E3 next year will be big for me.
    (1)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I think its great that they have someone in charge of providing real quality control. I mean, if no one in the team has played other MMOs Yoshida has and he knows exactly what the level of performance they need to achieve to compete against the widely used engines and servers out there. I still hope that the engine will show some personality though, as I think its easy to notice that most newer MMOs operate under the same engine and that kinda waters down the "new game" vibe for me.
    (2)

  5. #5
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    I think its great that they have someone in charge of providing real quality control. I mean, if no one in the team has played other MMOs Yoshida has and he knows exactly what the level of performance they need to achieve to compete against the widely used engines and servers out there. I still hope that the engine will show some personality though, as I think its easy to notice that most newer MMOs operate under the same engine and that kinda waters down the "new game" vibe for me.
    To be fair! They do modify the Unreal engine slightly to fit their game better!


    ...

    Seriously though, that's the main reason I was looking forward to XIV, an MMO running on a different engine, especially a cinematic engine.
    (2)

  6. #6
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    the thread was a little TL/DR but i thought i'd just clear something up for everyone, the box in the bottom right with the green and red squares, is a packet meter, showing connection information in a manner that most people would disregard. it's basically the send Recieve bar with some steroids in it's system.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
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    Gridania
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    1,987
    Quote Originally Posted by TessaJalloh View Post
    the thread was a little TL/DR but i thought i'd just clear something up for everyone, the box in the bottom right with the green and red squares, is a packet meter, showing connection information in a manner that most people would disregard. it's basically the send Recieve bar with some steroids in it's system.
    No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.

    Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  8. #8
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Antipika View Post
    No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.

    Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.
    Aye, i never said it was anything beyond a concept ui with stuff rendered on the graphics engine to go under it. So i suppose what i should have said is that they're proposing doing away with the old S/R and putting a packet monitor in instead. a simple coloured ping icon would suffice for most people though.
    (1)

  9. #9
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    The image isn't even in HD. Of course it's going to have clutter.
    (0)

  10. #10
    Player
    Teth's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Tetania Wilderkitty
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I'm reserving judgement we don't know what the original resolution that is running in was or if it was PS3 or PC. It is also very heavily compressed.

    My concern is that it confirms my worst fears. Lower polygon models, lower detail textures dressed up with shaders and post processing. Which will look geat from your couch on PS3 but terrible from 18 inches away on a 1920x1200 PC monitor.

    The UI looks like a big step tho. Allot can change between now and October tho so lets wait and see
    (1)

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