To all you people saying "it looks terrible", "doesn't look real", "UI too much" (lol! It looks the same as it does now but more clean), I say:
kbye. See you never!
To all you people saying "it looks terrible", "doesn't look real", "UI too much" (lol! It looks the same as it does now but more clean), I say:
kbye. See you never!


Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I personally would like to see more before I judge the new Graphics engine, it looks better but it also looks like it's been Photoshoped a good deal to get more depth and colour than exists in the image...but who knows.
I'd love to see a video of the new engine when it's ready, E3 next year will be big for me.
I think its great that they have someone in charge of providing real quality control. I mean, if no one in the team has played other MMOs Yoshida has and he knows exactly what the level of performance they need to achieve to compete against the widely used engines and servers out there. I still hope that the engine will show some personality though, as I think its easy to notice that most newer MMOs operate under the same engine and that kinda waters down the "new game" vibe for me.



To be fair! They do modify the Unreal engine slightly to fit their game better!I think its great that they have someone in charge of providing real quality control. I mean, if no one in the team has played other MMOs Yoshida has and he knows exactly what the level of performance they need to achieve to compete against the widely used engines and servers out there. I still hope that the engine will show some personality though, as I think its easy to notice that most newer MMOs operate under the same engine and that kinda waters down the "new game" vibe for me.
...
Seriously though, that's the main reason I was looking forward to XIV, an MMO running on a different engine, especially a cinematic engine.


the thread was a little TL/DR but i thought i'd just clear something up for everyone, the box in the bottom right with the green and red squares, is a packet meter, showing connection information in a manner that most people would disregard. it's basically the send Recieve bar with some steroids in it's system.


No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.the thread was a little TL/DR but i thought i'd just clear something up for everyone, the box in the bottom right with the green and red squares, is a packet meter, showing connection information in a manner that most people would disregard. it's basically the send Recieve bar with some steroids in it's system.
Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B


Aye, i never said it was anything beyond a concept ui with stuff rendered on the graphics engine to go under it. So i suppose what i should have said is that they're proposing doing away with the old S/R and putting a packet monitor in instead. a simple coloured ping icon would suffice for most people though.No reason for a packet meter to look like this. We aren't even sure if this was taken in a "real in-game situation". I hardly doubt that the client was running on several machine, all connected to the same server, that the whole map was generated, etc.
Even if Yoshida confirmed that this was a screenshot taken from an in-game scene, it could simple have been a static scene that took 20 minutes to get generated on screen. The UI and everything else just got photoshopped and added afterwards to basically show what they -intend- to do, rather than -what they already have done now-.


The image isn't even in HD. Of course it's going to have clutter.

I'm reserving judgement we don't know what the original resolution that is running in was or if it was PS3 or PC. It is also very heavily compressed.
My concern is that it confirms my worst fears. Lower polygon models, lower detail textures dressed up with shaders and post processing. Which will look geat from your couch on PS3 but terrible from 18 inches away on a 1920x1200 PC monitor.
The UI looks like a big step tho. Allot can change between now and October tho so lets wait and see![]()
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