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  1. #1
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zenaku View Post
    Nope it look diff in many ways the type of detail and realism FFXIV have with crystal tool talking about Look of the char not the area itself look more like Aion sure Aion does not look that bad i just don't like that type of art work.

    When i zoom in the picture it does look exactly the same or even better and the lighting look awesome but i don't know i'm just worry it would change how good the detail and realism ffxiv have right now.
    Why would you think the detail, the bump maps, the normal maps - and the texture job itself would downgrade, if the models that are coming in and being published through dats by the users, are just as good or even better? Everything we have right now is making the port. EVERY MODEL, every texture, everything. The fact they are scrapping the maps and adding new assets doesn't mean the game is gonna change for the bad. What we are seeing in the new engine is new capabilities on the post processing effects, along with a wider range for people to add to the game.( Lighting, Dominant Linghting, etc etc) I'm the kind of guy that I'm NOT gonna add a ton of addons to the game. But having 1 or 2 that'll help my gathering, save the spots, save the items that each spot gave me. This in the future makes the coding not only easier for the dev group, for what it seems, but also for the public.

    I'm 100% sure, that they'll redo, or reuse some of the current assets they have. (Assets = chairs, lamps, static meshes etc etc)

    I'm not trying to bash you, but I'm trying to clear up the whole "it's gonna be worse than what we currently have". That thought is just nonsense.


    Edit: To also point out your worry, what you could probably worry about the most, is the shaders. That handles more on how the lighting is going to affect the normal maps and specular maps changing the overall look of materials.
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    Last edited by Zion_Cross; 10-21-2011 at 12:17 PM.