He says in the latest interview that the new engine requires a more powerful system if you run it at the maximum settings, so how can this be considered a downgrade.
Or do you just mean you don't like the new art style ?
Dude, I can tell you haven't played recently, because nobody has used Gearscore since WoTLK. It's all about ilvl now.
Cata has been designed with the use of add-ons in mind. You won't find any top raiders healing without a healing addon, because it's simply too inefficient. I don't use Healbot/Vuhdo because I'm a lazy healer. I use them because it is inefficient to manually click on the player frame, then click a key while targeting them when I can simply mouseover their name on an addon and heal using a combination of key presses. It is faster and I don't have to be targeting them, thus I can have the boss targeted to see when he is casting something.
You don't seem to understand the use of addons, and you don't seem to even give them a fair try. You have gone into WoW with your mind made up that you hate it and the use of addons, thus you don't see any of the benefits.
I find it highly ironic that you're saying addons make you lazy and you can play fine without them, but in actuality, you can't get into endgame raids because you're not doing high enough DPS. End game in WoW is competitive when it comes to securing a spot in a raid. If you can't do the DPS, why should the rest of the raid carry you through when they can get someone who actually is carrying their own weight?
Have fun with your 5 minute enrage timers where every second counts. The same held true in XI for certain bosses. Dynamis Lord easily comes to mind. RDM/DRKs having to stagger stun with their 2hr. Timing is key, and one slip up causes a full wipe. WoW's endgame is not like XI's old endgame where you sit around for hours waiting for a spawn, then spend the next 45 minutes slowly chipping away at the HNM's health. WoW bosses last between 2-10 minutes on average. It's much faster paced, therefore that 60 minute enrage timer, or whatever it was that they added in XI is like the 5 minute enrage in WoW.If you're really going to throw a fit because "We could have killed that 6 seconds faster!" then you need to re-evaluate why you play MMORPGs.
Ya i play a few month ago i know about ilvl i just call it gear score. I like how higher level spell went down and such but w/e
Btw it's not always about DPS but i guess that switching over too more about DPS then just playing i played ffxi for years and everything was done fine without real big DPS but i guess it was without me knowing o.o. I see your point about the healbot it does make healing easy for others but i saw a few people doing fine without it. I don't really mind addon it just when you in a endgame and you have to use it or you be kicked it seem like it all become about addon and less about gameplay get what i mean?
@Jinko: it look awesome talking about art style but really more interview and even the fact they adding dx11 i guess it wont be that bad but i'll still miss the old art style i guess i get use too it just love how the art style look nice. I guess i can get use to the new art style if they don't make it so western. All the nice redo of the areas would gone to waste if the art style look lame i mean if the old art style look better then the new and the areas look nice but the art style is not as good then it pretty much gone to waste.
Last edited by Zenaku; 10-19-2011 at 05:04 AM.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
i hate addon that surrounds it self all about the DPS thinggie, seriously, we're not working on game, we're playing on a game, fun, not to make one self stress because we didnt hit DPS mark.
Umm. They are using a new graphics engine that is better optimized and future proof. They are NOT changing the art direction of the game. All the same artists are still working on it. Zenaku, your signature suggests you are an Akihiko Yoshida fan. Well he is still the person behind the game's art direction, as he has always been. I think the problem is in your head. At least give them the benefit of the doubt until you have seen more than a single alpha quality screenshot of a battle.
To quote David Hume:
"In our reasonings concerning matter of fact, there are all imaginable degrees of assurance, from the highest certainty to the lowest species of moral evidence. A wise man, therefore, proportions his belief to the evidence."
Last edited by Ark_mage2; 10-19-2011 at 05:04 AM.
The problem is people are looking at DPS meters in WoW from a FFXI/V standpoint. The combat is nothing alike. FFXI bosses (before ToAU) lasted upwards of 2 hours if you weren't running with an extra party of people on the outside to switch in for mana, chiblasts, bloodpacts, etc. Boss fights in WoW last 5-10 minutes usually. You do not even have minutes to recover from a mistake, you have seconds or it's a wipe. If a healer goes down, you need a way to instantly see that on a healing addon so you can begin to cast a battle rez before all of the other healers start running out of mana. If a WHM died fighting an HNM in XI, it was fine. You swapped them out while they got raised and weakness wore and had a back-up healer fill in. That is not the case in WoW. If most DPS are doing 22k DPS and you're lagging behind at 18k, you either don't know your rotations, don't know your gear priority, or you're just goofing off. You just cannot afford to do this in current tier content.Btw it's not always about DPS but i guess that switching over too more about DPS then just playing i played ffxi for years and everything was done fine without real big DPS but i guess it was without me knowing o.o.
Current tier raids are designed to be executed with the utmost precision. If you don't find that fun and think it's too much work, then you can go raid earlier tiers of the expansion that you already outgear.
I don't understand it. Usually people from XI and XIV are harping on WoW about it taking no skill at endgame, yet those are the same people complaining about add-ons that weed out the leechers. Too many things are going on in WoW to sit there and watch people cure or nuke to see who is playing correctly. Things happen too fast for you to be able to eyeball this. If anything, WoW's endgame is far more demanding than XI's ever was, which is why I have no clue why people from XI spout that XI was harder. Getting the claim was 90% of the difficulty in XI. Not being an idiot and running behind a dragon to Spike Flail the entire room was the other 10%.
Ya that what everyone telling me even my gf. About Akihiko Yoshida i won the card deck without even knowing him then i start liking his type of art i guess i should wait and give it timebut you know sometime you dislike something and it grow on you. it's only one screenshot i just hope they take things from other game but don't make it into a wow-clone for the sake of getting that type of player base. Like go the later stuff not dungeon change the names
don't call everything the same just for the sake of helping out wow players.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
That's because they're not intended for use in FFXI and people who used addons had an advantage over those who did not (or could not, in the case of PS2 players). Some people also felt these led to to more heinous applications such as maps that showed you everything within range or found purposefully hidden stats of enemies.
XIV is much less likely to have those problems specifically by allowing UI modification. In WoW, for instance, early on there were some add-ons that allowed people to things Blizzard did not want them to do, so Blizzard cut that functionality off. By allowing people to make add-ons but also actively giving an indication of what was acceptable and what wasn't, they killed off forays into cheating tools that gave people unfair advantages over the game or other players. In XI you ended up with most of the player base using Windower because of some very short-sighted limitations on behalf of the original development team, but then no one knew where the line should be drawn because SE said nothing was allowed.
In XIV, by allowing add-ons, they will be actively involved in what information players are reasonably allowed to obtain, and they will also see to it that things are more fair for console players when certain add-ons become commonplace.
saying graphic looks like s*** after looking at only 1 screen shot is kind of stupid imo lol
I say show us actual game play footage with the new server, graphics engine in HD then we'll decide.
Oh and make sure the footage includes outside day/night, dungeon, city to compare.
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