Specialist skills and specs is a failed experiment that needs to be dropped like a smelly garbage bag.

I concur IF this game had been built GROUND UP with intentions of trading one another and having a full system involving such trade and design that would be one thing. But this is NOT eve online, and every game which has attempted such a design has failed. All current crafting limitations just result in micro-monopolies, frustration in finding rare (AKA crappy specializations) and other non fun situations.