If I want to go into savage, I just need to beat four easy missions, and add one piece of gear to bring me up to the needed Ilvl to enter. Yes, it is hard to complete when it's in there, but I can get into it absurdly quick and easy.
If I want a little moai minion to follow me around, I need to have one specific craft at 70, geared with HQ basic whites, spend probably a couple weeks or more to garden one item, and I need to find another piece called the colossus slab which apparently no one at all as found yet, as it might be gated behind lolsubmarine missions.
If I want a piece of absolute minimum ilvl gear from expert dungeons for glamor, I need to farm the dungeon for weeks and get lucky. Same for a minion from it.
If I want to make a silly little level 1 dress, I need to do maps with a party, which spawn another map, which then may give me a tiny chance of material popping that I need to win a lot against from 8 other people.
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I don't know why this game really likes to make minor or optional things a lot harder overall than the actual main content of the game. It's harder to get the materials for an optional glamour bikini than it is getting the best casual ilvl gear in the same slot sometimes. I can do 4-8 pvp matches and get a pretty nice body piece for glamour; I can do 50 or more expert dungeons and not see the body piece I want drop, for what essentially is noob catchup gear. I just don't get it sometimes.