Quote Originally Posted by Astrelle_hyperion View Post
You can get a reasonable approximation by dividing the 50% base quality by the number of mats and then multiplying by the number of HQ mats. There are times when mats are weighted unequally, but I don't think you'll be able to have a general purpose equation to help with that.
Thanks. I did see an equation that used the ilevel of the mat, the rlevel of the recipe & some other jiggery-pokery mathematics to calculate the value of each one. For example, in a CUL recipe that requires Coerthan Tea Leaves & Table Salt it could show the balance between them (with salt obviously worth much less in this example as lower level). I swear that I bookmarked it & possibly even screenshot it but I can't find it anywhere!

It's not too bad on things like leathers, with two mats, but once you get onto those 5-7 mat recipes it throws a curveball. =(