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  1. #1
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Reilyn View Post
    Actual content

    A high challenge, high reward alternative for gathering relic weapon items, since doing 6+ month old chores again for a weapon that is better than SCH a4s weapon after I've already downed a4s 2 months ago (kick in the teeth much?), but will be outdated in a month isn't making me want to log in to do any of it.

    Materia slots in raid gear is nice. I'm sick of wearing my ilvl150 melded jewelry for accuracy in savage (or even in experts). Somehow, I think they'll throw a wrench into my hopes again if diadem healer gear never having accuracy, and fixed relic weapon stats was any indication. Would be nice to not miss when I actually feel like doing damage, you know...
    This game needs an overhaul of its gear progression system, period - for reasons you illustrate. Across 10+ years and too many MMOs to list, I've never - personally - played one that obsolesces its gear as rapidly as FFXIV. "Just finally finished up your current gear set after weeks of grinding on the same content? Well, don't get too attached to it, because a new set is being introduced in the next update. So, you'll get to do it all over again".

    Frankly, this game needs a huge injection of creativity and new ideas. The retreading of 2+ year old ideas and systems, with little to no variation, except for what the new tomestone will be called, is really ridiculous at this point.

    So, what would I like to see in 3.2 and forward? More imagination and new ideas coming from Yoshi-P and his team, with better thought-out implementations (aka, not another Diadem or LoV scenario).

    I'd said it in another thread, but looking at FFXI as an example, with 1 expansion (Aht Urghan) that game got 5 completely new and completely unique, and very fleshed-out systems, with their own rules, settings, rewards, etc. They didn't keep retreading the same systems they'd been using from previous expansion(s). They designed and implemented new ideas and content, giving players more variety and more options. In a MMORPG, more variety and options = A Good Thing.

    With the variety and depth of content SE was able to implement in XI, under *far* greater restrictions ("PS2 Limitations" anyone?), I can not believe what we're getting from them in FFXIV is the best they can deliver. No way.


    Even just some announcements of new ideas coming from them in future updates would be nice to start with.
    (3)
    Last edited by Preypacer; 01-27-2016 at 10:31 PM.