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  1. #61
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    For DRK to feel different and not a paladin with a greatsword.
    (0)

  2. #62
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by FinalWolf View Post
    For DRK to feel different and not a paladin with a greatsword.
    I'd say that it feels very different already, personally...
    (0)

  3. #63
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by m3eansean View Post
    Original Binding coil had specific attacks which had to be silenced by the bard. T1 and T2. SCoB had some kiting for Bards or SMN's on T7. SE changed their outlook and saw that certain classes were "required" in the instance due to their abilities and certain classes (dragoon) were not being invited for the fun because they didn't provide enough versatility.

    This kind of thing scares the pants of the developers so they try to make it so any party composition can complete any content. This is part of why we dont see mechanics requiring class specific skills anymore.
    QFT.

    Dragoon got an entire expansion centered around a story that made everyone wanna be one, and Bard is now the red-headed stepchild.

    I also miss the need for crowd control, stun/silence and kiting. Honestly, other classes can kite (we downed Melusine with a Dragoon kiting). Yes, it was easiest on Bard and Summoner, but not impossible on other classes. Everyone has a skillset they can work with, and I don't think it's a fair excuse to dumb down interesting fight mechanics.

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