Content that actually keeps me wanting to play, as of tomorrow my sub will lapse until 3.2...which is sad because I've constantly subbed since early access.


Content that actually keeps me wanting to play, as of tomorrow my sub will lapse until 3.2...which is sad because I've constantly subbed since early access.
Same here. Game has gotten so boring...especially endgame, the same 4 dungeons over and over again with little to do in the meantime. Here's hoping we get hit with a massive amount of content that will keep us playing for a while. I miss the 2.X updates for that reason, there was so much to do!



Bunny ears for males.


I hope for:
1. relevant fending accessoiries
2. PLD changes (make it the brick wall it is suppossed to be or bring it's mt dmg in line with the other tanks, also TP adjustments)
3. NIN TP adjustments
4. tome gear being class specific
5. Alex story being more than Gobs looking for the all mighty cheese
6. an enjoyable primal fight that doesn't rely on 10 000 different mechanics
7. the MSQ actually being good (3.1 felt like a filler)
8. Alex fights being more than just some boring machines
9. all content being worth it's money and development time



Fun.
(alternatively, Coil-like raid difficulty-wise. I want something to do again besides all the mindless farms that I do not care about. I want to play the game for the game again, not solely to meet my friends)

People to come back
Kessler Larael / Alesana Gardeneau / Sierra Alpha / Moko Tarou
[Coeurl Army]
Raeleighn Corinthian / Riley Renault
[Balmung Hobos]
6 characters, 1 massive idiot
I'd like to see:
- BRD and MCH adjustments. Let's be honest here: the game revolves around three distinct roles; namely DPS, tanks and healers. Treating two DPS classes as though they're 'support classes' when the game isn't designed around their inclusion just isn't fun for a lot of people. Whenever I play BRD or MCH compared to DRG or NIN I can really feel the lack of 'bite' in terms of their damage output. I can put in a lot of effort only for it feel much slower than if I'm just cruising through the same content on DRG or NIN.
-PLD adjustments. Flash should deal AoE damage to make it the equivalent of DRK's standard AoE. This would help immensely with tackling older content solo as a PLD as currently we lack much in the way of sustainable AoE. Boosting our damage wouldn't hurt either.
- More MSQ's. Roughly double the amount we got in 3.1 since this is a major patch.
- A better Alexander Story. I hope there is something more exciting than the goblin with his cat deep down...
- A less than 30 minutes wait for Diadem Hard (geez, nobody doing that or what?)
- A very cool storyline for the Warring Triad
- New BLM gears without a shitload of accurary
- Ley Line is no more a circle you have to stay on but some kind of Haste (I hate Ley Line...)
- Final Bosses in AntiTower and Amdipor are bosses from old FF game (I like when SE use Bosses from previous FF games, like Fenrir in Snowcloak)



- A freaking timer for the plants in your garden. For the love of Halone SE! We have timers for everything else!
- Stop with the scrips stuff. PLEASE. It makes me want to bash my head against a brick wall. I hate it so much.
- Stop having so many damn rare nodes appear at set times. And making THOSE responsible for the scrips to get latest mining/botany/fishing stuff. See point above.
- IF YOU MUST make me gather stuff at timed nodes. Once I find a rare node, put the time/location in my gathering log. I don't want to use a third party app to know when mining times are coming up.



Some new variable content worth doing.
Wolves Den matchmaking not working as the Lord of Verminion's
New Alexander bringing more people into raiding
New primal
And I don't really look forward to stuff like new dungeons and beast tribe quests, they always feel the same (only somehow different beast tribes were ixal).
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