Just saw this posted at zam figured I would post it here.
http://www.mmorpg.com/gamelist.cfm/g...pressions.html
Just saw this posted at zam figured I would post it here.
http://www.mmorpg.com/gamelist.cfm/g...pressions.html
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
they still talking about guildleves? really? didnt highlight how awesome the ifrit encounter? and how hard it be? didnt talk about materia?
what an objective review...
Aion Zwei - Masamune


They are still stuck R20, how can they even try that? (they only have 2-3 hours per game to test for review)
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Let's be glad they didn't get a chance to really experience the Ifrit fight. While the concept is incredible, sadly the implementation is poor. Mass reportings/experiences involving Server/client lags upwards of 20 seconds, players not synched up in the arena, animation locks, untargetable players etc. Trust me, we've been way kinder in our discussions in the forums about it, than they would have been.
Again, let's be glad they didn't get an opportunity to review that particular part of the update.
Last edited by Resty; 10-14-2011 at 06:20 AM. Reason: sic
i like how he says
the game is going in the right direction but it still basicaly sucks and no one should play it
he fails to address several changes in the game
he fails to make comments that are well informed and just basicaly guesses at a few things(least thats what im assuming hes doing as he doesnt have all the facts)
and hes stating that things are dull in this game, when if they did the exact same thing in other games it would be praised(quest system anyone?)
My XIVPad: http://xivpads.com?2031148



Completely agree with this review.
User interface is still one of the largest issues of the game that needs to be addressed. I am really not sure why it hasn't been completely overhauled. The multiple action bars shown on screen at the same time is a feature that cannot wait much longer to be implemented.
Guildleves and grinding are still the best ways to level up (if we're ignoring power leveling). The side-quests should yield more SP and be more inventive. We haven't seen any cool mechanics associated with them. They are literally all simply escort or kill and return.
Finally, there is a glimmer of hope, and the game has actually made me enjoy myself recently. With the materia system and the grand companies, I feel like we may be getting there. But like Yoshi said, I feel its only 50% of the way, and I think they accurately gauged that percentage before announcing it.
Also, I'd just like to add that compared to the 1.18 review, I felt MMORPG did give this an objective review from the prospective of what SE needs to hear from the most: the disgruntled player who hated the game at launch. Not XI elitists or XIV hopefuls, but the player base that no longer cares.

Both os these are great points. Showing only one action bar is horrible, and quest reward is a joke. Something like 2 mob kills worth for much much more time.





Side quests where really made for lore expansion, so the rewards aren't really the big deal, at least for me. But I do think they could be a bit more inventive.

I agree with parts of the review, but like many asshat reviews out there, he only play tested a few things then had the nerve to write a review about the entire patch. He didn't even mention the majority of the changes, which as a review worth his salt should always do.Completely agree with this review.
User interface is still one of the largest issues of the game that needs to be addressed. I am really not sure why it hasn't been completely overhauled. The multiple action bars shown on screen at the same time is a feature that cannot wait much longer to be implemented.
Guildleves and grinding are still the best ways to level up (if we're ignoring power leveling). The side-quests should yield more SP and be more inventive. We haven't seen any cool mechanics associated with them. They are literally all simply escort or kill and return.
Finally, there is a glimmer of hope, and the game has actually made me enjoy myself recently. With the materia system and the grand companies, I feel like we may be getting there. But like Yoshi said, I feel its only 50% of the way, and I think they accurately gauged that percentage before announcing it.
Also, I'd just like to add that compared to the 1.18 review, I felt MMORPG did give this an objective review from the prospective of what SE needs to hear from the most: the disgruntled player who hated the game at launch. Not XI elitists or XIV hopefuls, but the player base that no longer cares.
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