Right. That's why I specify Battle content. Some people need a carrot for that stick. Seeing them implement minor gear possibilities may not be a bad way to go like Diadem.It's just tricky because just about everything they've tried to do outside of the main formula has met with mixed success or negative results so far. Hunts are and continue to be a mess that they seem to have given up on reigning in. Diadem's been a mess. Lords of Vermillion seemingly took a lot of resources and has been seemingly pretty unpopular. The Gold Saucer was pretty popular for the first month and is now largely empty most of the time. Triple Triad's largely died out in popularity as well. Treasure Maps were new but ultimately have ended up being an incredibly minor part of the game, which have varying levels of player involvement. Though not directly related when it comes to new content, their experimentation with difficulty in HW has been kind of a mess, too, and I suspect the team may be getting reflexively more conservative.
Right. There's not a lot of room for new battle content to really offer compelling rewards unless something about the structure massively changes (and that's unlikely). I think that's part of what Diadem's trouble was. They wanted it to be compelling for people to run, but not too compelling, and they overshot the mark on the compelling thing at first. Now it's absolutely *not* compelling after the nerfs, and I honestly don't necessarily agree with Yoshi's thought that i205 gear would have still been a compelling carrot.
It'll be interesting to see what they try in the future.
FFXIV/Glamour Blog
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