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  1. #1
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Balmung
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    Reaper Lv 100
    You can edit your post to to get around the character limit.

    As for variation of content, that's something they are (supposedly) working on from here on out. Diadem was the first example of a new type of content we got, but it was unfortunately marred by some design oversights that have left it unpopular for the time being.
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  2. #2
    Player
    Miakisu's Avatar
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    Alise Wolfe
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    Mateus
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    Lancer Lv 70
    Quote Originally Posted by Alahra View Post
    You can edit your post to to get around the character limit.

    As for variation of content, that's something they are (supposedly) working on from here on out. Diadem was the first example of a new type of content we got, but it was unfortunately marred by some design oversights that have left it unpopular for the time being.
    Edited so that it's in one post now.

    And I'd love to see more. I really miss seeing them try different things like they did in 2.0
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  3. #3
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Quote Originally Posted by Miakisu View Post
    And I'd love to see more. I really miss seeing them try different things like they did in 2.0
    It's just tricky because just about everything they've tried to do outside of the main formula has met with mixed success or negative results so far. Hunts are and continue to be a mess that they seem to have given up on reigning in. Diadem's been a mess. Lords of Vermillion seemingly took a lot of resources and has been seemingly pretty unpopular. The Gold Saucer was pretty popular for the first month and is now largely empty most of the time. Triple Triad's largely died out in popularity as well. Treasure Maps were new but ultimately have ended up being an incredibly minor part of the game, which have varying levels of player involvement. Though not directly related when it comes to new content, their experimentation with difficulty in HW has been kind of a mess, too, and I suspect the team may be getting reflexively more conservative.

    I think we'll still see one new type of content in Heavensward (perhaps in 3.3 or 3.4), but I imagine their main focus now is on getting the ship righted after the problems with 3.0/3.1.
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  4. #4
    Player
    Miakisu's Avatar
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    Alise Wolfe
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    Mateus
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    Lancer Lv 70
    Quote Originally Posted by Alahra View Post
    It's just tricky because just about everything they've tried to do outside of the main formula has met with mixed success or negative results so far. Hunts are and continue to be a mess that they seem to have given up on reigning in. Diadem's been a mess. Lords of Vermillion seemingly took a lot of resources and has been seemingly pretty unpopular. The Gold Saucer was pretty popular for the first month and is now largely empty most of the time. Triple Triad's largely died out in popularity as well. Treasure Maps were new but ultimately have ended up being an incredibly minor part of the game, which have varying levels of player involvement. Though not directly related when it comes to new content, their experimentation with difficulty in HW has been kind of a mess, too, and I suspect the team may be getting reflexively more conservative.
    Right. That's why I specify Battle content. Some people need a carrot for that stick. Seeing them implement minor gear possibilities may not be a bad way to go like Diadem.
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  5. #5
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Quote Originally Posted by Miakisu View Post
    Right. That's why I specify Battle content. Some people need a carrot for that stick. Seeing them implement minor gear possibilities may not be a bad way to go like Diadem.
    Right. There's not a lot of room for new battle content to really offer compelling rewards unless something about the structure massively changes (and that's unlikely). I think that's part of what Diadem's trouble was. They wanted it to be compelling for people to run, but not too compelling, and they overshot the mark on the compelling thing at first. Now it's absolutely *not* compelling after the nerfs, and I honestly don't necessarily agree with Yoshi's thought that i205 gear would have still been a compelling carrot.

    It'll be interesting to see what they try in the future.
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  6. #6
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    Kurogaea's Avatar
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    Raifu Kurogaea
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    Quote Originally Posted by Alahra View Post
    the hunt example
    If they did it like everyone assumed they would, like making hunts instanced, making us look for monsters on our own instead of competing with the rest of your server then yeah, it would've went perfectly.
    (0)
    Last edited by Kurogaea; 01-24-2016 at 01:36 AM.

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