First off, I love this game-how much effort has gone into making this much better than the original FFXIV and how much it has progressed. That said, I was wondering if we could see a little more variation of battle content. As it is, you get to level 60, get geared up for hardcore raids, fates and... that's really it. I'm not knocking on the hardcore raiding, I'm just wondering if there can be other battle content to spice things up a bit.
I understand that some of these examples made sense within the context of their stories, but I think it's possible to make these work.
Some examples/ideas I'll cite:
1) Example: City defense (Besieged from FFXI):
-Defend a city against an invading army. Repel them from reaching their goal and defeat their bosses within an hour to route their attack.
How this could work in the story: Perhaps defend against Imperials skirmishing against Eorzean patrols.
2) Example: Outpost defense/attack (Garrison/Campaign)
-attack or defend your own outposts while enemy NPC's invade/defend an area.
How this could work in the story: See above example.
3) Example: Invade Other World (FFXI's Dynamis)
(Diadem seems to be a step in the right direction toward this, but not quite)
-Invasion of another world in order to put a stop to evil and defeat their boss in an alternate dimension. Must take careful planning to achieve end goal.
Story suggestion: There are plenty of encounters with the void that we have in FFXIV. Why not go and take the fight to this Void? (Or Imperials)
4) Example: Castrum Meridanium (FFXIV)
A long dungeon with a lot of of different elements, including using cannon emplacements to destroy enemies (Also seen in Dusk Vigil Hard), loading ammo into weapons that team mates would control. Being able to take a player out of just doing their rotations was great!
Point: Got players out of their usual Dungeon-based jobs and mixed things up for some.
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5) Example: Steps of Faith (FFXIV)
-Coordination to destroy enemies using people who DPS, people who used cannons, and those that used snares to hold back the boss from the end goal. Fun when you can get a group of people to cooperate successfully.
-Point: See above.
6) Suggestion: Make fates matter for an area
-Perhaps the number of successful fates contribute to a "fortune" meter. If meter is high, benefits are given to the area (Perhaps for gatherers and exp for low-level players), or even the nation in charge of this territory. Too many fates lost and detrimental things may occur (Hunt bosses much more difficult, Void monsters/Imperials/Eikons appear and attack players, etc.)
7) Suggestion: Stop enemy advancing bosses
-Perhaps enemy strongholds may, at some times, spawn megabosses that travel through their areas and wreak havoc. A warning is given for players to participate and contribute to knocking down these bosses to keep players or resources safe.
8) Suggestion: Battles involving mounts
-I know I personally liked using the magitek armor to cut down imperials while my magitek still had HP in The Praetorium. Why not use them again (load temporary lethal ammo or something) in battles/raids? (And yes, I loved seeing them in Alexander too).
9) Suggestion: Airship battles
-Perhaps an on-rails adventure where players use cannons with certain HP to defend against pirates/monsters attacking their airships. Might mesh nicely with the pirates from the Void Ark quest. If players fail, ship may be boarded and players must defend their ship.
How these could be implemented is anyone's guess, but I'm hoping that this is not asking for too much. To the very least, seeing something different in battle besides just raids and dungeons. And yes, I know there are PS3 limitations that some will cite. But I honestly think that the PS3 can't be a block for all of these being possible.
What do you think?
(Sorry for the long post length)