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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80

    Make the gameplay faster with OCDs

    A lot of rotations for classes now involve using double OCDs in rotations. From the start of the game, the button mashing has become rather tedious having to smash blood for blood and internal release when they should only be tapped once. I feel that the gameplay of FF14 can be much more interesting and faster paced if actions took less time to execute and so that we can perfect our rotations by having faster OCDs and GCDs in rotations. However, the current system restricts us from that due to latency issues, which I feel can be compensated for by having shorter times.

    Macros don't help either because you'd have to wait until a portion of the animation is finished and then you can execute the next action in line. This is even more frustrating for ninjas who use mudras right after an OCD, which if you button smash too fast, it will lag and screw up your next ninjutsu. Instead, it is frustrating to having to wait a full second just so that an animation can finish to execute the next action. As a player, I know what the next course of action is to take, so why should the skill level be lowered by having to wait periods of time in between actions? This is not even an issue about casual players anymore, it does not take skill to know what comes next after having playing a class for so long.

    Additionally, what happens down the road when we become higher levels and attain more skills? Are we going to need to smash 3 or 4 OCDS in a single GCD to GCD rotation? It will get ridiculous at some point.
    1 -> (BFB, IR, DL, DWD) -> 2, etc.

    P.S -> NOT OBSESSIVE COMPULSIVE DISORDER ( ͡° ͜ʖ ͡°)
    (7)
    Last edited by Zaranghae; 01-23-2016 at 04:45 AM.