DRG is really...REALLY bad post-50. copy/pasting 1 attack onto 2 buttons, everything now hinging on a maintained timer locked behind a cooldown, a lvl 60 that kills said timer, and absolutely no leeway in a dodge-based, mechanics heavy game..any time you're forced to stop rotations for 1-2 seconds you lose a GK. 5-6 seconds and you lost blood. Iused to love drg, all the maintained timers like HT and DS weren't an issue because they could easily be reapplied after mechanics were done with just a few button clicks. Yet now, any time mechanics happen you run the risk of losing blood and then getting crippled for things beyond player control. Im constantly seeing drg's both in PF and DF getting killed because they're too afraid to lose blood and keep trying to roll rotations..if anything this has made the 'loldrg' stigma even WORSE.