As if there aren't enough suggestions out there.
I've been playing AST since 3.0 dropped, etc. I have a decent understanding of how the job works.
The most annoying thing to me is how Nocturnal Sect doesn't synergize nearly as well with an AST's toolkit as Diurnal does. With Diurnal, you get absolutely insane HoTs using Time Dilation and Celestial Opposition. It's ridiculous. Time extending a shield, on the other hand, does very little. And since DS shields overwrite SCH shields, you will NEVER have a DS AST and a SCH in the same full party. So I'm looking at DS as a replacement to a SCH. You also lose the fairy, which from a buffing perspective isn't a terribly big deal because cards more than make up for it. Here are some things you lose:All in all, your shielding and healing ability is pretty gimped in favor of a slightly stronger instant cast shield, and somewhat decent buffs. Not a good tradeoff in my mind. So here's an idea I've been cooking up over a few months, to give AST more options than "on par with WHM or a mediocre at best SCH"
- An absolutely free 300 potency cure that you don't even have to think about every GCD
- Strong shield spreading through Deployment
- A Sacred Soil you can set and forget
- E4E
- Aetherflow for endless MP
- Make Nocturnal Sect Cleric Stance with AST extras
- All cards drawn become Reversed [Card], which can only be played on enemies. Time Dilation and Celestial Opposition affect these buffs.
These effects probably aren't the best and I don't like giving potencies because I have no idea what's broken and not, but there's plenty of room to fiddle around with this thought.
- Reversed Bole could give a very small percent Vuln Up for a few seconds (like Trick Attack but weaker and shorter)
- Reversed Balance a small and short Damage Down (weaker than Disable)
- Arrow, Slow
- Spear, Heavy or something. Hell if I know.
- Spire/Ewer, maybe return TP/MP on hit. Maybe Spire has a chance to paralyze enemies while active (it's a lightning bolt, right?)
- Make not being in a stance useful
As it stands right now, there is absolutely no reason EVER to not be in a stance. This bothers me more than it should, since multiple jobs now have mandatory stances. But if NS is nixed in favor of becoming a DPS stance, then having nostance should still people a reason to go WHM/AST. I've had a couple of different thoughts, but none that I'm absolutely sold on. Here are a few:
- Reduce card game cooldowns when not in a stance. This would let you have more card uptime, and maybe you could afford to slap a Bole on your tank instead of burning it for Enhanced or discarding it because you don't want to waste your Expanded. But cards are still RNG, and the chance of more uptime doesn't guarantee you'll have anything that matches SCH's mitigation abilities.
- Allow Royal Roads to be stacked, up to 2. This would absolutely completely break some cards, but it would also make some combinations more useful (has anyone actually ever played an Expanded Spire?)
- Give Royal Road its own healing based on which one is used. Enhanced cures kinda strongly and gives a shield equaling heals, Extended gives a(nother) HoT, and Expanded gives an AoE. This would encourage you to play cards on tanks more often for the extra heals, but would overheal on pretty much anyone else, and its usefulness would be quite situational.
- One new cooldown that lets you Spread and play a single card onto a party member. It's essentially an extra Spread, but since people can only have one card buff active, it wouldn't be used willy-nilly, but more to store Boles on tanks for busters or Ewers on Bards for when they sing, etc.
None of these really stick with me though, because they're all still RNG dependent at their core, and RNG doesn't go all that well with progression. With the loss of Aspected heals and Collective Unconscious, stanceless would need something that really packs a kick to make it useful.I'm not upset with AST's healing ability at all. If anything, I think Diurnal AST is too strong compared to WHM and should be toned back a bit. As a HoT healer goes, it's probably the best because of TD/CO. As a burst healer, Essential Dignity is a better panic button than Tetragrammation, and Lightspeed lets you pump out some good AoE heals on the move, though Cure III still wins out for that.
By and large, it's Nocturnal Sect that lets me down. I feel far more restricted using it than DS (Slower DPS, TD and CO have less value, mildly better heals that few would benefit from). The buffs are really nice, but the benefits of having a scholar seem much better than having a Noct AST. I'm running on fumes here, so I'll end the wall of text and let the discussion commence.
At the heart of it all, I really just want AST to have the option of (even) better buffing at the cost of some healing potential, or feel more unique beyond "Hit Draw when it's up, and play it if you can".